Tournament Rules

Games Rules and Regulations

Fighting Games:

Virtua Fighter 5
Soul Calibur 4
Street Fighter 3: Third Strike
Marvel vs. Capcom 2
Smash Brothers Brawl

Guilty Gear Accent Core
Naruto
Tekken: Dark Ressurection
Capcom vs. SNK 2

First Person Shooters:

HALO 3


Call of Duty 4

Music Games:

Guitar Hero 3
Dance Dance Revolution


Racing:

Mario Kart Wii


Other:

Eye of Judgment
Madden NFL 2009


Regulations:

Tournament Format
Payout
Team Tournaments

Here are the rules for the main attraction games right now. These rules are subject to change

Tournament Format:

Type 1:
Double Elimination

Type 2 (Based off the amount of participates)
Single Elimination up the the top 16 teams/players
Double Elimination for the top 16 teams/players


Smash Bros. Brawl

General Rules:

- No pausing during a match unless agreed upon with the opponent. First offense: loose a stock, second offense: loose the match, third offense: loose the set.

- No sudden death - Ties broken by percentage. In the case of an exact tie (same %, same stock) then it will carry over to a Sudden Death.

- No excessive stalling, like Sonic's Homing attack under the stage and Jigglypuffs rising pound. First offense, loose a stock. Second offense loose the match.

- Failure to start the match in a timely manner, or delaying the match between rounds (like getting up and walking away) will results in forfeit by the delaying party(s)
1. The higher seed has first choice for their seat(s) and controller port(s). The higher seeded team has first choice for their team color. Teams must sit together on one side or the other. If players/teams meet for a 2nd time in the Championship Bracket, the winner of the 1st series will have seat and controller choice.

2. The stage for Game 1 will be selected at random unless both players/teams can agree on a stage. After the stage has been randomly selected each player/team may call for a reset. Each player/team can only call for a reset once during a series. If a reset is called, another stage must be randomly selected. The stage that was first selected can't be randomly selected again, but is still available for a counter pick.

3. Stages not listed on the random select list that are not banned are open for counter picks by the losing player.

4. No stage may be used twice in any set(2/3 or 3/5) by the winner unless the looser agrees to it.

5. After characters have been selected for the first game, each player/team may choose to knock out one stage. Stages that are knocked out won't be used during the series.

Random stages can be stricken from the match set. The lower seeded player/team must make their knockout selection first. Once the first game has started, stages can't be knocked out.

6. After each game of a series, the player who lost the previous game may choose the stage for the next game or elect for it to be chosen randomly. After the stage has been selected, the winner of the previous game may change characters. After the winner has chosen their character, the loser of the previous game may change characters.

7. For the first game of a series, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.

8. During Championship Bracket competitions, players may ask for a double-blind pick during games four and five of a series. Players must call for the pick after the loser of the previous game has chosen the next game's stage.

9. If players/teams meet for a 2nd time in the Championship Bracket, their series will expand to a best of 11, include the previous series, and pick up where that series left off. For example, if Player A beat Player B 3 games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player leading 3 games to 0. The loser of the 1st series will choose the stage for the 1st game of the 2nd series and players may call for a double-blind pick before any game throughout the best of

10. If the players/teams meeting in the Championship Match have not yet faced each other in a series and the team coming from the Losers Bracket wins first series, another series must be played to break the tie since both players/teams would only have one series loss.

Singles

  • 3 stock

  • 7 min time limit

  • Stage selection set to random, loser of previous round selects stage
  • Stages for Random: Battlefield, Final Destination, Yoshi's Island, Smashville, Lylat Cruise
    (there must be 5 stages, or 7, ie odd #, for the "new" stage pick system from SWF so I added Lylat back)

  • Counter Pick: All Random Stages, Mario Circuit, Pirate Ship, Frigrate Orpheon, Green Hill Zone, Jungle Japes, Green Greens, Rainbow Cruise, Corneria, Brinstar, Isle Delfino, Pokemon Stadium 1, Halberd

  • Banned Stages: Norfair, Luigi's Mansion, Mushroomy Kingdom (both versions), Rumble Falls, Eldin Bridge, Pokemon Stadium 2, Spear Pillar, Port Town Aero Dive, Castle Siege, Wario Ware, Distant Planet, New Pork City, The Summit, Skyworld, 75m, Mario Bros., Flat Zone 2, PictoChat, Hanenbow, Shadow Moses Island, Hyrule Temple, Yoshi's Island (Melee), Onett, Big Blue

  • Items: OFF

  • Friendly Fire - On

Teams

  • 3 Stock

  • 7 min time limit

  • Team Attack: ON

  • Life Stealing: Allowed

  • Random Stages: Battlefield, Final Destination, Yoshi's Island, Lylat cruise, Smashville

  • Counter Pick: Mario Circuit, Pirate Ship, Frigrate Orpheon, Green Hill Zone, Jungle Japes, Green Greens, Rainbow Cruise, Corneria, Brinstar, Pokemon Stadium, Luigi's Mansion, Isle Delfino

  • Banned Stages: Norfair, Mushroomy Kingdom (both versions), Rumble Falls, Eldin Bridge, Pokemon Stadium 2, Spear Pillar, Port Town Aero Dive, Castle Siege, Wario Ware, Distant Planet, New Pork City, The Summit, Skyworld, 75m, Mario Bros., Flat Zone 2, PictoChat, Hanenbow, Shadow Moses Island, Hyrule Temple, Yoshi's Island(Melee), Onett, Big Blue

  • Friendly Fire - On
  • Items - OFF

HALO 3

General HALO Settings / Rules:
Note: These rules are subject to change throughout the year

  • No Wireless Controllers Allowed - EXCEPTION PLUG AND PLAY
  • Team Switch: In order to keep the same team name and get ranking points for your current team name you must:

    • Have two of the original members of the current team name (4 v 4)

    • Have one of the original members of the current team name (2 v 2)

____________________________________________________________

- Multi Flag -

  • Onslaught
  • Narrows
  • The Pit

    - Team Oddball -
  • Guardian

    - Team King -
  • Construct
  • The Pit

    -Team Slayer-

  • Amplified
  • Guardian
  • Construct
  • The Pit
  • Narrows

    ____________________________________________________________

-All Games-

  • Primary Weapon = Battle Rifle
  • Custom Powerup Traits, Duration = 3 Seconds
  • Custom Powerup Traits, Damage Resistance = Invulnerable
  • Custom Powerup Traits, Shield Multiplier = 3X Overshields
  • Custom Powerup Traits, Shield Recharge Rate = 200%
  • Custom Powerup Traits, Player Speed = Unchanged
  • Shield Recharge Rate = 90%
  • Damage Modifier = 110%
  • Player Speed = 110%
  • Motion Tracker Mode = Off
  • Suicide Penalty = None
  • Betrayal Penalty = None
  • Team Changing = Not Allowed

    ____________________________________________________________


    -MLG CTF Nar v5
  • Flag At Home to Score = Enabled
  • Flag Return Time = 3 Seconds
  • Flag Reset Time = 15 Seconds
  • Flag Carrier Traits, Damage Modifier = 50%
  • Time Limit = 30 Minutes


    - MLG CTF Pit v5 -

  • Captures to Win = 3
  • Sudden Death = 30 Seconds
  • Flag Return Time = Disabled
  • Flag Reset Time = 15 Seconds
  • Flag Carrier Traits, Damage Modifier = 50%
  • Time Limit = 15 Minutes



    - MLG Ball v5 -
  • Score to Win = 250
  • Ball Carrier Traits, Damage Modifier = 50%
  • Time Limit = 15 Minutes



    - MLG King v5 -
  • Score to Win = 250
  • Hill Movement = 2 Minutes
  • Hill Movement Order = Sequence
  • Time Limit = 15 Minutes
  • Respawn Time = 10 Seconds



- MLG TS v5 -

  • Time Limit = 15 Minutes
  • Vehicle Set = No Vehicles


    -MLG CTF Ons v5 -

  • Captures to Win = 5

  • Flag At Home to Score = Enabled

  • Flag Return Time = 3 Seconds

  • Flag Reset Time = 15 Seconds

  • Flag Carrier Traits, Damage Modifier = 50%

  • Time Limit = 30 Minutes


    ____________________________________________________________

  • HALO 3 (2 v 2)

Round 1
----------------

Team Slayer - Construct
Team Slayer - Narrows
Team Slayer - The Pit

Round 2
----------------

Team Slayer - Guardian
Team Slayer - Narrows
Team Slayer - Construct

Round 3
----------------


Team Slayer - Narrows
Team Slayer - Guardian
Team Slayer - Pit

Round 4
----------------

Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Construct

Round 5
----------------

Team Slayer - Construct
Team Slayer - The Pit
Team Slayer - Guardian

Round 6
----------------

Team Slayer - The Pit
Team Slayer - Guardian
Team Slayer - Construct

Semi Finals
----------------

Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Guardian
Team Slayer - Construct
Team Slayer - Narrows

Finals
----------------

Team Slayer - The Pit
Team Slayer - Guardian
Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Construct

  • HALO 3 4 v 4

    Round 1
    ----------------

    Multi Flag - Narrows
    Team Slayer - Amplified
    Team King - Construct

    Round 2
    ----------------

    Team Slayer - The Pit
    Team Oddball - Guardian
    Team King - The Pit

    Round 3
    ----------------


    Multi Flag - Narrows
    Team Slayer - Guardian
    Team Slayer - Amplified

    Round 4
    ----------------

    Multi Flag - The Pit
    Team Slayer - Narrows
    Team King - Construct

    Round 5
    ----------------

    Team Slayer - Construct
    Team King - The Pit
    Team Oddball - Guardian

    Round 6
    ----------------

    Multi Flag - The Pit
    Team Slayer - Amplified
    Team King - Construct

    Semi Finals
    ----------------

    Multi Flag - The Pit
    Team Slayer - Narrows
    Team Oddball - Guardian
    Team King - Construct
    Team Slayer - The Pit

    Finals
    ----------------

    Multi Flag - The Pit
    Team Slayer - Guardian
    Team King - The Pit
    Multi Flag - Narrows
    Team Slayer - Amplified

Call of Duty 4

General Rules: (Additions)

No memory cards for classes allowed

No Wireless Controllers Allowed - EXCEPTION PLUG AND PLAY

Radar: Off

Other Rules -

1. All Domination Games require that each Team play 1 Round as the OpFor/Spetsnaz team and 1 Round as the Marines/S.A.S. team. Scores from each Round must be added to determine the winner of the Game. If each Team has the same Game Score after 2 Rounds, the Game must be replayed. Host and Side Choice are not changed when a Game is replayed.

2. No leaving the normal boundaries of a Map.

3. No going onto Invisible Ledges.

4. No jumping off of another Character.

5. No using the Grenade Launcher.

All Maps and Gametypes -

Domination - Crash
Domination - District
Domination - Overgrown
Domination - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Search and Destroy - Overgrown
Search and Destroy - Strike


Rules -

All of the Settings changes that were made to the default Game Modes (Domination and Search and Destroy) are listed below. Settings, not listed below, shouldn’t be changed from their default state.

 

All Games -

Spectate = Team Only
Friendly Fire = On
Kill Cam = On
Air Support = Off

 

Domination -

Time Limit = 10 Minutes each
Score Limit = Unlimited
Respawn Delay = 7.5 Seconds

 

Search and Destroy -

Round Length = 3 Minutes
Bomb Timer = 45 Seconds
Plant Timer = 7.5
Defuser Timer = 7.5
Score Limit = 4
Round Switch = Every Round

Call of Duty (3 v 3)

Round 1
----------------


Search and Destroy - Crash
Domination - District
Search and Destroy - Overgrown

Round 2
----------------

Domination - Strike
Search and Destroy - Backlot
Domination - Crash

Round 3
----------------

Search and Destroy - Strike
Domination - District
Domination - Overgrown

Round 4
----------------

Search and Destroy - Overgrown
Domination - Crash
Search and Destroy - Backlot

Round 5
----------------

Search and Destroy - Crash
Search and Destroy - Strike
Search and Destroy - Backlot

Round 6
----------------

Domination - District
Domination - Overgrown
Search and Destroy - Overgrown

Semi:
----------------

Search and Destroy - Overgrown
Search and Destroy - Strike
Domination - Crash
Domination - District
Search and Destroy - Crash

Finals:
----------------


Domination - Overgrown
Domination - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Domination - District

 

Soul Calibur 4

    • PlatForm: PS3 only

    • Rounds: 2/3

    • Games
      • Non-Major: 2/3 (3/5 for Losers / Winners Finals, and 3/5 Grand Finals)
      • Majors: 2/3 (3/5 for Losers / Winners Finals, and 4/7 Grand Finals)

    • Pausing forfeits the ROUND

    • Soft-Reset forfeits the MATCH

    • 60 Second Rounds

    • Button Mapping allowed
      • Note: Players who play Hilda are limited to where only G, B+G and A+G can be programmed on the shoulder buttons of pads or the buttons of an arcade stick

    • Weapon Select [OFF]
      Handicap [OFF]
      Neutral Guard [ON]
      Stage Select [OFF]
      Soul Gauge default
      Life Bar default


    • Characters Banned: Algol, Vada, Yoda, All custom characters, bonus characters

    • Winner of the first match must keep there character

    • Color Edit characters allowed but only during finals

    • All infinties banned



Tekken: Dark Resurrection

    • Rounds: 3/5

    • Games:
      • Non-Majors: 2/3 (3/5 for Losers / Winners Finals, and 3/5 Grand Finals)
      • Majors: 2/3 (3/5 for Losers / Winners Finals, and 4/7 Grand Finals)

    • Time: 50 Seconds

    • Pausing forfeits the ROUND

    • Soft-Reset forfeits the MATCH

    • 50 Second Rounds

    • Button Mapping allowed

    • Default Settings

    • Jin Phachi banned from tournament play

Virtua Fighter 5

    • Rounds: 3/5

    • Non-Majors: Games: 2/3 (3/5 for Losers / Winners Finals, and 3/5 Grand Finals)
    • Majors: Games: 2/3 (3/5 for Losers / Winners Finals, and 4/7 Grand Finals)

    • Pausing forfeits the ROUND

    • Soft-Reset forfeits the MATCH

    • 45 Second Rounds

    • Button Mapping allowed

    • Default Settings


Gulity Gear Accent Core

    • Game Settings: Versus Mode, GG Mode Off, Round Time 99 Seconds

    • Use of EX, Gold and Shadow characters is banned

    • Non-Majors: 2/3 prelims, 3/5 semifinals, 3/5 finals

    • Majors: 2/3 prelims, 3/5 semifinals, 4/7 finals

Street : Figter 3: Third Strike

    • Non-majors: Game Specific Rules: Vs. mode, Default Time Limit, Default Handicap, 2/3 prelims, 3/5 semifinals, 3/5 finals

    • Majors and up: Game Specific Rules: Vs. mode, Default Time Limit, Default Handicap, 2/3 prelims, 3/5 semifinals, 4/7 finals

Marvel vs. Capcom 2

    • Non-Major: Default Settings 2/3 prelims, 3/5 semifinals, 3/5 finals

    • Majors and up: Default Settings 2/3 prelims, 3/5 semifinals, 4/7 finals

Capcom vs SNK 2

    • Non-Major: Default Settings, 2/3 prelims, 3/5 semifinals, 3/5 finals

    • Majors: Default Settings, 2/3 prelims, 3/5 semifinals, 4/7 finals

Dance Dance Revolution

Heavy Division Only

    • Marvelous (if used): 3

    • Perfect: 2

    • Great: 1

    • Good: 0

    • Boo: -4

    • Miss: -8

    • O.K.: 6
    • Other Rules: No Mods, Qualifer Song for Seeding: Be For U – KI –SE –KI Best 2 out of 3 matches, 3rd round song is random

Guitar Hero 3

    • General

    • Double Elimination

    • 1v1 Guitar Hero 3 Tournament

    • High Score Wins! Best 2 out of 3 match play.

    • Players alternate to select a song each. Note: Player can only pick a select song once in the tournament. Song selection will tracked by tournament moderators.
    • In case of a tie, a third song is choosen at random. Ties will be resolved by highest percentage, and then if needed note streak.

    • Two Divisions: Hard / Medium and Expert

    • Team GH3 Rules (2 v 2)
        • Team win is determined by total team score
        • Round Robin Format (Everyone plays everyone on there opponents team)
        • Team with the best overall score wins

Naruto

    • TBA

Mario Kart Wii

    • TBA

Eye of Judgment

    • Set 1,2,3 cards allowed

    • Language = English
      Style = Serious
      Stage Selection = Choosen by Table Player
      Board Layout = Official
      Time Limit = 3 Minutes
      First Turn Settings = Random
      Battle Animation = Off

    • Double Elimination Bracket or round robin tournament
      Note: Based on amount of participants

    • Semi-Finals and Finals: 2/3 matches

    • Tournament Length:
      *Note: Rules are subject to change

    • Side Boarding up to 10 cards. Sideboarding only occurs in semi-final and final matches.

    • Deck Checkin Procedures / Validation of Decks
      Note: Due to the ability the of Eye of Judgment to validate decks all decks must be checked via the PS3

      • All players must check in there decks via the PS3 before the tournament. To check if you deck is a valid deck please valid your deck prior to the event via your EOJ on your PS3 or go here: http://www.eojmanager.com/

      • Once your deck is checked in on a PS3 specified by the director you may not augment your deck in anyway. Changing of your deck during the tournamet will disqualify you from the tournament.

Madden NFL 2009

    • Opening Rounds:
      3 min quarters
      All Madden skill settings

    • Semi-final round:
      4 min quarters
      All Madden skill settings

    • Final Round:
      5 min quarters
      All Madden skill settings

    • Game Settings:

      • A.I. Skill Level: All Madden

      • All other sliders: Default

      • Weather: Random
      • Instant Replay: Disabled
      • Quick Pass: Allowed/Default
      • Camera: Default Camera must be used unless both players agree to a different camera angle
      • Quarter Length: 3 minutes, 4 minutes(semi), 5 minutes(finals)
      • Default rosters (No custom roster)

    • Substitutions:

      • An unrealistic sub is prohibited. What this means is there cannot be and DB's lining up at WR or WR's lining up at safety/cb. For example, Terrance Newman cannot lineup at Wide Receiver or Randy Moss cannot be lining up at Safety. Tight Ends/Running Backs are allowed to play at the WR position.

      • Limited to standard substitutions only

      • List of permitted substitutions:


        • RB/FB
        • LOLB/MLB/ROLB
        • FS/SS/CB
        • O-line/O-line
        • D-line/D-line
        • TE/TE only
        • WR/WR only
        • QB/QB only
        • KR/PR for WR/RB/CB
        • Game Restrictions:
        • Audibles must be done before the game start, at the half, or during a timeout.(2 min allowed at the start of match)
        • Deliberately excessive delays are considered unsportsmanlike and will not be permitted.
        • Custom Plays/Playbooks are not allowed
        • On-side Kicks Allowed in the 2nd half of the game if you are behind by more than a touchdown.
        • NO memory cards will be allowed/used at the tournament.
        • The uses of Madden Cards are not allowed during tournament play.

    • General Game Guidelines:

      • No glitch play. This rule will be expanded once the glitches of the game are revealed. To define this, anything that tampers with the AI and is uncontrollable by the user is considered a glitch. However, Rocket Catching IS allowed at the moment. With the defensive advantages and adjustments, users may use the Rocket Catch at their own risk.

      • Players can use any standard NFL team with the exception of all-star teams. You must select your team prior to the start of each match. You may change teams after a tournament has started.

      • If you pause the game, you will be required to burn 1 timeout. Frequent and purposeful pausing during game play may be subject to disqualification.

      • If the game remains tied after overtime, the game must be restarted for a sudden death round. The first team to score wins the game.

      • If a player purposely turns off a game while it is in progress, that player will be disqualified from the tournament.

      • If any other game glitches are discovered during the tournament giving a player an unfair advantage, the tournament administrator have the right to ban using the glitch after the point in which it is discovered.

    • Additional Game Rules:

      • When an opponent is kicking (Punt, FG, or XPT) you may use any formation to try to block the kick but you are NOT allowed to line-shift, move any player, and/or MANUALLY BLOCK at anytime. If the computer comes in and blocks that's fine. If you do MANUALLY BLOCK, your opponent will be awarded the points he/she would have received. Remember, once this happens you must pause the game immediately and call for an official to come and review the play. DO NOT take the liberty of reviewing the play before contacting an official.

      • D-linemen must be kept on screen (as long as you can see a piece of them) LBs can move anywhere on screen.

      • If you feel that your opponent is cheating, notify an official or Tournament director immediately. The officials decision is final.

    • Tournament Guidelines:

      • Single elimination tournament (subject to change depending on attendance)

      • Bring your own wired controller! Wireless controllers are strictly prohibited

      • In the event of an outage of power, accidental unplugging, system freeze or some other event not in either player's control that would not allow the participants to finish the game, the game will be restarted using the "situational setup" to exactly match the score, settings, quarter, time and possession so the game can continue as it was.

      • The higher seed in each game will be given home-field advantage or coin will be flipped.

      • No sideline coaching is allowed. You may cheer or boo as the game progresses (and you're encouraged to do so), but you may not offer advice to anyone playing a game. This includes telling people to watch the play clock, etc - you will be warned…failure to follow this rule will result in disqualification and you will be asked to leave.

      • Keep the complaints to a minimum. Legitimate complaints are always accepted. But do not enter this tournament with the mindset of finding all of the loopholes in your opponent’s game and to use this to your advantage to soothe your own loss. Attitude is everything and if you present bad sportsmanship, you will be disqualified. Win or Lose. To put this bluntly, there will be no b*tchassedness at this tournament.

    • Rule Changes:

      • Colorado Cutthroat reserve the right to modify the rules as needed. This includes changes due to software updates or releases, competition committee decisions and all other changes deemed necessary to online tournaments. Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the administrators based on the spirit of the game.

 

Team Tournament Rules (Fighting Games Only)

    • Round Robin Format (Everyone plays everyone)

    • One player plays twice and passes or pass if they lose once

    • All players have to lose twice in order for one team to win

 

Payout for all games

Format 1:

    • All Majors: Fight Games will be divided 60%, 30%, 10%

    • Ranbats: 1st - 70%, 2nd 30%

    • HALO - Top two teams 1st 85%, 2nd 15%

    • Madden - 1st 85%, 2nd 15%

    • Trophies / Medals will be given to ALL FIRST PLACE WINNERS at majors

    • Bonus money to pot may apply

Format 2:

    • A set prize purse will be awarded to1st and 2nd place in every tournament

    • This would apply to both Ranbats and Majors

    • Bonus money to pot may apply




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