Tournament Rules
Games Rules and
Regulations
Here are the rules for the main attraction
games right now. These rules are subject to change
Tournament Format:
Type 1:
Type 2 (Based off the amount of participates)
- Single Elimination up the the top 16 teams/players
- Double Elimination for the top 16 teams/players
Type 3:
Smash Bros. Brawl
- UPDATED
General Rules:
- 3 Stock
- 8 minute timer
- Items are set to "off" and "none"
- All sets with the possible exception of winner's finals, loser's
finals, and the championship are best of 3 matches (best of
5 for all finals)
- In the event of a dispute, controller ports will be selected
by Rock-Paper-Scissors
- No player may choose a stage they have already won on in that
set unless agreed upon by both players.
- In team matches, the ports will be determined in a 1221 fashion;
whoever wins the RPS will choose first, then the opposing team
will get their ports, and then the teammate of the RPS winner
will get the last port.
- If the timer runs out, the victor is determined first by stock
and then by percentage. In the event of a full tie, a one-stock
sudden death match will be played out.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends
in sudden death, the sudden death will be ignored and that game
will count as a win for Bowser. The same goes for Ganon's suicide
grab, as well as Dedede and Kirby's swallowcides.
- You are responsible for your own controller and name tag.
Any malfunctions or errors that occur are your responsibility,
so bring an extra controller if possible and always check to
make sure you're using the correct settings BEFORE a match is
played. If a match is to be restarted due to controller functions,
it must be agreed upon by both parties.
- In the event of breaking the following three rules, a stock
will be forfeit by the offender in the first instance, then
the match, then the set:
- Any action that can prevent the game from continuing (i.e.,
freezing, disappearing characters, game reset, etc.) will
result in a forfeit of that match for the player that initiated
the action. You are responsible for knowing your own character,
and must be wary about accidentally triggering one of these
effects.
- Stalling is banned.
- Stalling: The act of deliberately avoiding
any and all conflict so that one may make the game unplayable.
Running away from an opponent to reach a better position
is not stalling, while doing an infinite grab endlessly
against a wall is. Any infinite chain grabs must end
after 300% has been reached so as to prevent excessive
stalling.
- All infinite grabs are limited to three reps. This includes,
but is not limited to, Marth and Charizard's regrabs on
the Psychic Brats, Dedede's infinite regrabs on Mario, Luigi,
Samus, DK, and Bowser, and any IC infinite. After 3 grabs,
the player must either throw or hit away their opponent.
For this rule to take effect, one must request a judge before
their matches. In teams, infinite grabs between alternating
players are allowed.
Set format (In Order of Procedure):
1.Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks
of the set
4. The first game is played, using the stage chosen during step
2
5. The loser of the previous match announces the next match's
stage from either the Starter Stage List or the Counter Stage
List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first
match
Additional Rules for Double's Play
- Life Stealing is allowed
- Set team attack to ON
Extra Rules
- Color Blind rule: Should a player have a color-based disability,
he or she may request in a teams match to have a specific color
for their team. This is so characters such as Lucario or Sonic
can be granted the blue team so that there is not unnecessary
confusion.
- Wiimotes and Classic Controller users should know to take
the batteries out of their controllers after finishing a set;
not only will this save battery life, but it prevents accidental
interference and delay for tournament matches.
- The Mages DQ rule: After a match has been called, if a player
is two minutes late he will receive a warning. At 4 minutes
late, he will be given a loss for the first game of the set.
After six minutes, he will be given a loss of the entire set.
Stage List
Starter
- Pokemon Stadium 1 (Replace with Delfino Plaza for teams matches)
- Battlefield
- Final Destination
- Smashville
- Yoshi's Island
Counter
- Castle Siege
- Delfino
- Halberd
- Lylat Cruise
- Brinstar
- Corneria
- Frigate Orpheon
- Jungle Japes
- Pictochat
- Pokémon Stadium 2
- Rainbow Cruise
- Green Greens
Banned
- Pirate Ship
- Norfair
- Luigi's Mansion
- Distant Planet
- Green Hill Zone
- Mario Circuit
- Onett
- Port Town Aero Dive
- Skyworld
- 75m
- Big Blue
- Bridge of Eldin
- Flat Zone 2
- Hanenbow
- Hyrule Temple
- Mario Bros.
- Mushroomy Kingdom I
- Mushroomy Kingdom II
- New Pork City
- Rumble Falls
- Shadow Moses
- Spear Pillar
- The Summit
- Wario Ware
HALO
3
General HALO Settings / Rules:
Note: These rules are subject to change throughout
the year
- No Wireless Controllers Allowed - EXCEPTION PLUG AND
PLAY
- Team Switch: In order to keep the same team name and get ranking
points for your current team name you must:
- Have two of the original members of the current team
name (4 v 4)
- Have one of the original members of the current team name
(2 v 2)
____________________________________________________________
- Multi Flag -
-All Games-
- Primary Weapon = Battle Rifle
- Custom Powerup Traits, Duration = 3 Seconds
- Custom Powerup Traits, Damage Resistance = Invulnerable
- Custom Powerup Traits, Shield Multiplier = 3X Overshields
- Custom Powerup Traits, Shield Recharge Rate = 200%
- Custom Powerup Traits, Player Speed = Unchanged
- Shield Recharge Rate = 90%
- Damage Modifier = 110%
- Player Speed = 110%
- Motion Tracker Mode = Off
- Suicide Penalty = None
- Betrayal Penalty = None
- Team Changing = Not Allowed
____________________________________________________________
-MLG CTF Nar v5
- Flag At Home to Score = Enabled
- Flag Return Time = 3 Seconds
- Flag Reset Time = 15 Seconds
- Flag Carrier Traits, Damage Modifier = 50%
- Time Limit = 30 Minutes
- MLG CTF Pit v5 -
- Captures to Win = 3
- Sudden Death = 30 Seconds
- Flag Return Time = Disabled
- Flag Reset Time = 15 Seconds
- Flag Carrier Traits, Damage Modifier = 50%
- Time Limit = 15 Minutes
- MLG Ball v5 -
- Score to Win = 250
- Ball Carrier Traits, Damage Modifier = 50%
- Time Limit = 15 Minutes
- MLG King v5 -
- Score to Win = 250
- Hill Movement = 2 Minutes
- Hill Movement Order = Sequence
- Time Limit = 15 Minutes
- Respawn Time = 10 Seconds
- MLG TS v5 -
- Time Limit = 15 Minutes
- Vehicle Set = No Vehicles
-MLG CTF Ons v5 -
-
Captures to Win = 5
-
Flag At Home to Score = Enabled
-
Flag Return Time = 3 Seconds
-
Flag Reset Time = 15 Seconds
-
Flag Carrier Traits, Damage Modifier = 50%
-
Time Limit = 30 Minutes
____________________________________________________________
- HALO 3 (2 v 2)
Round 1
----------------
Team Slayer - Construct
Team Slayer - Narrows
Team Slayer - The Pit
Round 2
----------------
Team Slayer - Guardian
Team Slayer - Narrows
Team Slayer - Construct
Round 3
----------------
Team Slayer - Narrows
Team Slayer - Guardian
Team Slayer - Pit
Round 4
----------------
Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Construct
Round 5
----------------
Team Slayer - Construct
Team Slayer - The Pit
Team Slayer - Guardian
Round 6
----------------
Team Slayer - The Pit
Team Slayer - Guardian
Team Slayer - Construct
Semi Finals
----------------
Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Guardian
Team Slayer - Construct
Team Slayer - Narrows
Finals
----------------
Team Slayer - The Pit
Team Slayer - Guardian
Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Construct
- HALO 3 4 v 4
Round 1
----------------
Multi Flag - Narrows
Team Slayer - Amplified
Team King - Construct
Round 2
----------------
Team Slayer - The Pit
Team Oddball - Guardian
Team King - The Pit
Round 3
----------------
Multi Flag - Narrows
Team Slayer - Guardian
Team Slayer - Amplified
Round 4
----------------
Multi Flag - The Pit
Team Slayer - Narrows
Team King - Construct
Round 5
----------------
Team Slayer - Construct
Team King - The Pit
Team Oddball - Guardian
Round 6
----------------
Multi Flag - The Pit
Team Slayer - Amplified
Team King - Construct
Semi Finals
----------------
Multi Flag - The Pit
Team Slayer - Narrows
Team Oddball - Guardian
Team King - Construct
Team Slayer - The Pit
Finals
----------------
Multi Flag - The Pit
Team Slayer - Guardian
Team King - The Pit
Multi Flag - Narrows
Team Slayer - Amplified
Call
of Duty 4
General Rules: (Additions)
No memory cards for classes allowed
No Wireless Controllers Allowed - EXCEPTION PLUG AND
PLAY
Radar: Off
Other Rules -
1. All Domination Games require that each Team play 1 Round
as the OpFor/Spetsnaz team and 1 Round as the Marines/S.A.S.
team. Scores from each Round must be added to determine the
winner of the Game. If each Team has the same Game Score after
2 Rounds, the Game must be replayed. Host and Side Choice are
not changed when a Game is replayed.
2. No leaving the normal boundaries of a Map.
3. No going onto Invisible Ledges.
4. No jumping off of another Character.
5. No using the Grenade Launcher.
All Maps and Gametypes -
Domination - Crash
Domination - District
Domination - Overgrown
Domination - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Search and Destroy - Overgrown
Search and Destroy - Strike
Rules -
All of the Settings changes that were made to the default Game
Modes (Domination and Search and Destroy) are listed below.
Settings, not listed below, shouldn’t be changed from
their default state.
All Games -
Spectate = Team Only
Friendly Fire = On
Kill Cam = On
Air Support = Off
Domination -
Time Limit = 10 Minutes each
Score Limit = Unlimited
Respawn Delay = 7.5 Seconds
Search and Destroy -
Round Length = 3 Minutes
Bomb Timer = 45 Seconds
Plant Timer = 7.5
Defuser Timer = 7.5
Score Limit = 4
Round Switch = Every Round
Call
of Duty (3 v 3)
Round 1
----------------
Search and Destroy - Crash
Domination - District
Search and Destroy - Overgrown
Round 2
----------------
Domination - Strike
Search and Destroy - Backlot
Domination - Crash
Round 3
----------------
Search and Destroy - Strike
Domination - District
Domination - Overgrown
Round 4
----------------
Search and Destroy - Overgrown
Domination - Crash
Search and Destroy - Backlot
Round 5
----------------
Search and Destroy - Crash
Search and Destroy - Strike
Search and Destroy - Backlot
Round 6
----------------
Domination - District
Domination - Overgrown
Search and Destroy - Overgrown
Semi:
----------------
Search and Destroy - Overgrown
Search and Destroy - Strike
Domination - Crash
Domination - District
Search and Destroy - Crash
Finals:
----------------
Domination - Overgrown
Domination - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Domination - District
Gears of War 2
- Starting Weapon: Hammer Burst
Weapon Swaps - All weapons not listed will remain as the
default.
Frag Grenade: Ink Grenade
Ink Grenade: COG Pistol
Mortar: Disabled
Mulcher: Torque Bow
Scorcher: Disabled
Torque Bow: Longshot
Boomshield: Ink Grenade
Execution and Warzone Settings:
Total Rounds: 5
Round Time Limit: 5
Number of Bots: 0
Bleed-Out Time: 15
Friendly Fire: On
Map Selection: Host
Weapon Spawning: Customize
King of the Hill Settings:
Round Score Limit: 90
Total Rounds: 3
Number of Bots: 0
Bleed-Out Time: 15
Friendly Fire: On
Map Selection: Host
Weapon Spawning: Customize
Soul
Calibur 4
- PlatForm: PS3 only
- Rounds: 2/3
- Games
- Non-Major: 2/3 (3/5 for Losers
/ Winners Finals, and 3/5 Grand Finals)
- Majors:
2/3 (3/5 for Losers / Winners Finals, and 4/7 Grand Finals)
- Pausing forfeits the ROUND
- Soft-Reset forfeits the MATCH
- 60 Second
Rounds
- Button Mapping allowed
- Note: Players who play Hilda
are limited to where only G, B+G and A+G can be programmed
on the shoulder buttons of pads or the buttons of an arcade
stick
- Weapon Select [OFF]
Handicap [OFF]
Neutral Guard [ON]
Stage Select [OFF]
Soul Gauge default
Life Bar default
- Characters Banned: Algol, Yoda, All custom characters, bonus
characters
- Winner of the first match must keep there character
- Color Edit characters allowed but only during finals
- All infinties banned
Tekken:
Dark Resurrection
- Rounds: 3/5
- Games:
- Non-Majors: 2/3 (3/5 for Losers
/ Winners Finals, and 3/5 Grand Finals)
- Majors: 2/3 (3/5 for Losers /
Winners Finals, and 4/7 Grand Finals)
- Time: 50 Seconds
- Pausing forfeits the ROUND
- Soft-Reset forfeits the MATCH
- 50 Second Rounds
- Button Mapping allowed
- Default Settings
- Jin Phachi banned from tournament
play
Virtua
Fighter 5
- Rounds: 3/5
- Non-Majors: Games: 2/3 (3/5 for Losers
/ Winners Finals, and 3/5 Grand Finals)
- Majors: Games:
2/3 (3/5 for Losers / Winners Finals, and 4/7 Grand Finals)
- Pausing forfeits the ROUND
- Soft-Reset forfeits the MATCH
- 45 Second Rounds
- Button Mapping allowed
- Default Settings
Gulity
Gear Accent Core
- Game Settings: Versus Mode, GG Mode
Off, Round Time 99 Seconds
- Use of EX, Gold and Shadow characters
is banned
- Non-Majors: 2/3 prelims, 3/5 semifinals,
3/5 finals
- Majors: 2/3
prelims, 3/5 semifinals, 4/7 finals
Street
Figter 3: Third Strike
- Non-majors: Game Specific Rules: Vs.
mode, Default Time Limit, Default Handicap, 2/3 prelims, 3/5
semifinals, 3/5 finals
- Majors and up: Game Specific Rules:
Vs. mode, Default Time Limit, Default Handicap, 2/3 prelims,
3/5 semifinals, 4/7 finals
Street
Fighter 4
- Non-Major: Default Settings 2/3 prelims,
3/5 semifinals, 3/5 finals
- Majors and up: Default Settings 2/3
prelims, 3/5 semifinals, 4/7 finals
Street
Fighter HD Remix
- Non-Major: Default Settings 2/3 prelims,
3/5 semifinals, 3/5 finals
- Majors and up: Default Settings 2/3
prelims, 3/5 semifinals, 4/7 finals
Marvel
vs. Capcom 2
- Non-Major: Default Settings 2/3 prelims,
3/5 semifinals, 3/5 finals
- Majors and up: Default Settings 2/3
prelims, 3/5 semifinals, 4/7 finals
Capcom
vs SNK 2
- Non-Major: Default Settings, 2/3 prelims,
3/5 semifinals, 3/5 finals
- Majors:
Default Settings, 2/3 prelims, 3/5 semifinals,
4/7 finals
Rock
Band
- Bands can be either 3 or 4 to a group but EVERY
INSTRUMENT MUST BE PLAYED
- Tournaments will be judge on the following:
- Overall best band percentage
- Game Score – Each band
members’ final percentage will be averaged together
to acquire a score that should be close to 100. Skill
level bonus points will be added to each performer’s
final percentage before averaging together. The bonus
points are as follows:
- Easy +0
- Medium +3
- Hard +6
- Expert +9.
- Example: Final
percentage of 93% on Hard = 99 total points
for the player. Sometimes the game score will
average above 100 points, but this is ok since
the Game Score will be averaged together with
the Stage Presence Score in the end.
- Overall best stage presence
score
- Each band member will be judged
a total possible 25 points each for their movements
and antics on stage, totaling a max possible 100 points
for the whole band. The number of judges will vary
depending on the venue but the judge / judges will
not be allowed to participate in the “Battle
of the Bands” in order to prevent a biased score.
As mentioned before, this Stage Presence Score will
be averaged together with the Game Score to get a
Final Band Performance Score.
- Final Band Performance
Score Example
- Game Score:
-Vocals – 90% on Medium = 93 points
-Guitar – 96% on Expert = 105 points
-Drums – 90% on Easy = 90 points
-Bass – 88% on Hard = 94 points
-All 4 members averaged together for the final Game
Score = 95.5
Stage Presence Score:
-Bass - 20 (up strummed the whole song and scissor
kicked twice)
-Guitar - 12 (stood still the whole time and bobbed
his head)
-Drums - 22 (flailed wildly, clicked sticks together
during kick pedal only parts, and twirled sticks
between notes)
-Vocals - 23 (Rarely looked at the screen, hi fived
crowed members, great facial expression and body
movement)
-All 4 members added together for the final Stage
Presence Score = 77
Game Score and Stage Presence Score averaged together
for the Final Band Performance Score= 86.25
Although the Stage Presence Score will always be
subjective to the judge / judges, here are a few
hints at what the judges will be looking for during
a bands performance.
Vocals: Looking at the crowd instead of
the screen (in other words, knowing the song by
heart), movement on stage, crowd interaction, facial
expressions, improvisation during overdrive or star
power, using your real voice instead of a game vocal
mix.
Guitar / Bass: Occasional “no looks”
from the screen, back up singing during the chorus,
movement on stage (power slides, scissor kicks,
behind the head…etc…), up strums only
(bass), use of solo fret buttons (guitar).
Drums: Occasional “no looks”
from the screen, back up singing during the chorus,
arm movement, facial expression, improvisation during
overdrive or star power (drum fills), use of cymbals
instead of regular colored pads.
Band: Costumes / “Rock Star”
look, stage movements in unison, overdrive or star
power in unison, stage props.
In the event of the game being paused or shut off
by a band member during the performance, leaving
the Game Score unusable, then only the Stage Presence
Score will be used for the Final Band Performance
Score with a 20 point deduction (5 points per band
member).
Dance
Dance Revolution
Heavy Division Only
- Marvelous (if used): 3
- Perfect: 2
- Great: 1
- Good: 0
- Boo: -4
- Miss: -8
- O.K.: 6
- Other Rules: No Mods, Qualifer Song
for Seeding: Be For U – KI –SE –KI Best
2 out of 3 matches, 3rd round song is random
Guitar
Hero 3
- General
- Double Elimination
- 1v1 Guitar Hero 3 Tournament
- High Score Wins! Best 2 out of 3
match play.
- Players alternate to select a song
each. Note: Player can only pick a select song once
in the tournament. Song selection will tracked by tournament
moderators.
- In case of a tie, a third song is
choosen at random. Ties will be resolved by highest percentage,
and then if needed note streak.
- Two Divisions: Hard / Medium and Expert
- Team GH3 Rules (2 v 2)
- Team win is determined by total team score
- Round Robin Format (Everyone plays
everyone on there opponents team)
- Team with the best overall score wins
Naruto
Ulimate Ninja Storm
- Default Settings
- Demon Mode Naruto, Sasuke, Guy, Lee,
Gaara Banned
Mario
Kart Wii
Eye
of Judgment
- Set 1,2,3 cards allowed
- Language = English
Style = Serious
Stage Selection = Choosen by Table Player
Board Layout = Official
Time Limit = 3 Minutes
First Turn Settings = Random
Battle Animation = Off
- Double Elimination Bracket or round robin tournament
Note: Based on amount of participants
- Semi-Finals and Finals: 2/3 matches
- Tournament Length:
*Note: Rules are subject to change
- Side Boarding up to 10 cards. Sideboarding only
occurs in semi-final and final matches.
- Deck Checkin Procedures / Validation of Decks
Note: Due to the ability the of Eye of Judgment to validate
decks all decks must be checked via the PS3
- All players must check in there decks via the PS3 before
the tournament. To check if you deck is a valid deck please
valid your deck prior to the event via your EOJ on your
PS3 or go here: http://www.eojmanager.com/
- Once your deck is checked in on a PS3 specified by the
director you may not augment your deck in anyway. Changing
of your deck during the tournamet will disqualify you
from the tournament.
Madden NFL 2009
- Opening Rounds:
3 min quarters
All Madden skill settings
- Semi-final round:
4 min quarters
All Madden skill settings
- Final Round:
5 min quarters
All Madden skill settings
- Game Settings:
- A.I. Skill Level: All Madden
- All other sliders: Default
- Weather: Random
- Instant Replay: Disabled
- Quick Pass: Allowed/Default
- Camera: Default Camera must be used unless both players
agree to a different camera angle
- Quarter Length: 3 minutes, 4 minutes(semi), 5 minutes(finals)
- Default rosters (No custom roster)
- Substitutions:
- An unrealistic sub is prohibited. What this means is
there cannot be and DB's lining up at WR or WR's lining
up at safety/cb. For example, Terrance Newman cannot lineup
at Wide Receiver or Randy Moss cannot be lining up at
Safety. Tight Ends/Running Backs are allowed to play at
the WR position.
- Limited to standard substitutions only
- List of permitted substitutions:
• RB/FB
• LOLB/MLB/ROLB
• FS/SS/CB
• O-line/O-line
• D-line/D-line
• TE/TE only
• WR/WR only
• QB/QB only
• KR/PR for WR/RB/CB
• Game Restrictions:
• Audibles must be done before the game start, at
the half, or during a timeout.(2 min allowed at the start
of match)
• Deliberately excessive delays are considered unsportsmanlike
and will not be permitted.
• Custom Plays/Playbooks are not allowed
• On-side Kicks Allowed in the 2nd half of the game
if you are behind by more than a touchdown.
• NO memory cards will be allowed/used at the tournament.
• The uses of Madden Cards are not allowed during
tournament play.
- General Game Guidelines:
- No glitch play. This rule will be expanded once the
glitches of the game are revealed. To define this, anything
that tampers with the AI and is uncontrollable by the
user is considered a glitch. However, Rocket Catching
IS allowed at the moment. With the defensive advantages
and adjustments, users may use the Rocket Catch at their
own risk.
- Players can use any standard NFL team with the exception
of all-star teams. You must select your team prior to
the start of each match. You may change teams after a
tournament has started.
- If you pause the game, you will be required to burn
1 timeout. Frequent and purposeful pausing during game
play may be subject to disqualification.
- If the game remains tied after overtime, the game must
be restarted for a sudden death round. The first team
to score wins the game.
- If a player purposely turns off a game while it is
in progress, that player will be disqualified from the
tournament.
- If any other game glitches are discovered during the
tournament giving a player an unfair advantage, the tournament
administrator have the right to ban using the glitch after
the point in which it is discovered.
- Additional Game Rules:
- When an opponent is kicking (Punt, FG, or XPT) you
may use any formation to try to block the kick but you
are NOT allowed to line-shift, move any player, and/or
MANUALLY BLOCK at anytime. If the computer comes in and
blocks that's fine. If you do MANUALLY BLOCK, your opponent
will be awarded the points he/she would have received.
Remember, once this happens you must pause the game immediately
and call for an official to come and review the play.
DO NOT take the liberty of reviewing the play before contacting
an official.
- D-linemen must be kept on screen (as long as you can
see a piece of them) LBs can move anywhere on screen.
- If you feel that your opponent is cheating, notify
an official or Tournament director immediately. The officials
decision is final.
- Tournament Guidelines:
- Single elimination tournament (subject to change depending
on attendance)
- Bring your own wired controller! Wireless controllers
are strictly prohibited
- In the event of an outage of power, accidental unplugging,
system freeze or some other event not in either player's
control that would not allow the participants to finish
the game, the game will be restarted using the "situational
setup" to exactly match the score, settings, quarter,
time and possession so the game can continue as it was.
- The higher seed in each game will be given home-field
advantage or coin will be flipped.
- No sideline coaching is allowed. You may cheer or boo
as the game progresses (and you're encouraged to do so),
but you may not offer advice to anyone playing a game.
This includes telling people to watch the play clock,
etc - you will be warned…failure to follow this
rule will result in disqualification and you will be asked
to leave.
- Keep the complaints to a minimum. Legitimate complaints
are always accepted. But do not enter this tournament
with the mindset of finding all of the loopholes in your
opponent’s game and to use this to your advantage
to soothe your own loss. Attitude is everything and if
you present bad sportsmanship, you will be disqualified.
Win or Lose. To put this bluntly, there will be no b*tchassedness
at this tournament.
- Rule Changes:
- Colorado Cutthroat reserve the right to modify the
rules as needed. This includes changes due to software
updates or releases, competition committee decisions and
all other changes deemed necessary to online tournaments.
Teams are responsible to check the rules on a regular
basis and prior to every match to ensure they are in complete
compliance. Teams must understand that rules listed are
guidelines to ensure fair and competitive play and are
subject to interpretation by the administrators based
on the spirit of the game.
NBA 2K 2009
- Default Roster
- 16 players or less double elimination, 5 min quarters
- 32 players and up single elimindation, 3 min quarters
Team
Tournament Rules (Fighting Games Only)
- Round Robin Format (Everyone plays
everyone)
- One player plays twice and passes
or pass if they lose once
- All players have to lose twice in
order for one team to win
Payout
for all games
Format 1:
- All Majors: Fight Games will be divided
60%, 30%, 10%
- Ranbats: 1st - 70%, 2nd 30%
- HALO - Top two teams 1st 85%, 2nd
15%
- Madden - 1st 85%, 2nd 15%
- Trophies / Medals will be given to
ALL FIRST PLACE WINNERS at majors
- Bonus money to pot may apply
Format 2:
- A set prize purse will be awarded to1st and 2nd place in
every tournament
- This would apply to both Ranbats and Majors
- Bonus money to pot may apply