Tournament Rules
Games Rules and
Regulations
Here are the rules for the main attraction
games right now. These rules are subject to change
Tournament Format:
Type 1:
Double Elimination
Type 2 (Based off the amount of participates)
Single Elimination up the the top 16 teams/players
Double Elimination for the top 16 teams/players
Smash Bros. Brawl
General Rules:
- No pausing during a match unless agreed upon with the opponent.
First offense: loose a stock, second offense: loose the match,
third offense: loose the set.
- No sudden death - Ties broken by percentage. In the case of
an exact tie (same %, same stock) then it will carry over to a
Sudden Death.
- No excessive stalling, like Sonic's Homing attack under the
stage and Jigglypuffs rising pound. First offense, loose a stock.
Second offense loose the match.
- Failure to start the match in a timely manner, or delaying
the match between rounds (like getting up and walking away) will
results in forfeit by the delaying party(s)
1. The higher seed has first choice for their seat(s) and controller
port(s). The higher seeded team has first choice for their team
color. Teams must sit together on one side or the other. If players/teams
meet for a 2nd time in the Championship Bracket, the winner of
the 1st series will have seat and controller choice.
2. The stage for Game 1 will be selected at random unless both
players/teams can agree on a stage. After the stage has been randomly
selected each player/team may call for a reset. Each player/team
can only call for a reset once during a series. If a reset is
called, another stage must be randomly selected. The stage that
was first selected can't be randomly selected again, but is still
available for a counter pick.
3. Stages not listed on the random select list that are not banned
are open for counter picks by the losing player.
4. No stage may be used twice in any set(2/3 or 3/5) by the winner
unless the looser agrees to it.
5. After characters have been selected for the first game, each
player/team may choose to knock out one stage. Stages that are
knocked out won't be used during the series.
Random stages can be stricken from the match set. The lower seeded
player/team must make their knockout selection first. Once the
first game has started, stages can't be knocked out.
6. After each game of a series, the player who lost the previous
game may choose the stage for the next game or elect for it to
be chosen randomly. After the stage has been selected, the winner
of the previous game may change characters. After the winner has
chosen their character, the loser of the previous game may change
characters.
7. For the first game of a series, a player may call for a double-blind
pick. This means that all participating players must tell a judge
the character they will use for that game. Each player is required
to use that character in the game.
8. During Championship Bracket competitions, players may ask
for a double-blind pick during games four and five of a series.
Players must call for the pick after the loser of the previous
game has chosen the next game's stage.
9. If players/teams meet for a 2nd time in the Championship Bracket,
their series will expand to a best of 11, include the previous
series, and pick up where that series left off. For example, if
Player A beat Player B 3 games to 0 in the Winners Bracket, the
Best of 11 will resume with Game 4 and Player leading 3 games
to 0. The loser of the 1st series will choose the stage for the
1st game of the 2nd series and players may call for a double-blind
pick before any game throughout the best of
10. If the players/teams meeting in the Championship Match have
not yet faced each other in a series and the team coming from
the Losers Bracket wins first series, another series must be played
to break the tie since both players/teams would only have one
series loss.
Singles
- 3 stock
- 7 min time limit
- Stage selection set to random, loser
of previous round selects stage
- Stages for Random: Battlefield, Final Destination, Yoshi's
Island, Smashville, Lylat Cruise
(there must be 5 stages, or 7, ie odd #, for the "new"
stage pick system from SWF so I added Lylat back)
- Counter Pick: All Random Stages, Mario Circuit, Pirate Ship,
Frigrate Orpheon, Green Hill Zone, Jungle Japes, Green Greens,
Rainbow Cruise, Corneria, Brinstar, Isle Delfino, Pokemon Stadium
1, Halberd
- Banned Stages: Norfair, Luigi's Mansion, Mushroomy Kingdom
(both versions), Rumble Falls, Eldin Bridge, Pokemon Stadium
2, Spear Pillar, Port Town Aero Dive, Castle Siege, Wario Ware,
Distant Planet, New Pork City, The Summit, Skyworld, 75m, Mario
Bros., Flat Zone 2, PictoChat, Hanenbow, Shadow Moses Island,
Hyrule Temple, Yoshi's Island (Melee), Onett, Big Blue
- Items: OFF
- Friendly Fire - On
Teams
- 3 Stock
- 7 min time limit
- Team Attack: ON
- Life Stealing: Allowed
- Random Stages: Battlefield, Final Destination, Yoshi's Island,
Lylat cruise, Smashville
- Counter Pick: Mario Circuit, Pirate Ship, Frigrate Orpheon,
Green Hill Zone, Jungle Japes, Green Greens, Rainbow Cruise,
Corneria, Brinstar, Pokemon Stadium, Luigi's Mansion, Isle Delfino
- Banned Stages: Norfair, Mushroomy Kingdom (both versions),
Rumble Falls, Eldin Bridge, Pokemon Stadium 2, Spear Pillar,
Port Town Aero Dive, Castle Siege, Wario Ware, Distant Planet,
New Pork City, The Summit, Skyworld, 75m, Mario Bros., Flat
Zone 2, PictoChat, Hanenbow, Shadow Moses Island, Hyrule Temple,
Yoshi's Island(Melee), Onett, Big Blue
- Friendly Fire - On
- Items - OFF
HALO
3
General HALO Settings / Rules:
Note: These rules are subject to change throughout
the year
- No Wireless Controllers Allowed - EXCEPTION PLUG AND
PLAY
- Team Switch: In order to keep the same team name and get ranking
points for your current team name you must:
- Have two of the original members of the current team
name (4 v 4)
- Have one of the original members of the current team name
(2 v 2)
____________________________________________________________
- Multi Flag -
-All Games-
- Primary Weapon = Battle Rifle
- Custom Powerup Traits, Duration = 3 Seconds
- Custom Powerup Traits, Damage Resistance = Invulnerable
- Custom Powerup Traits, Shield Multiplier = 3X Overshields
- Custom Powerup Traits, Shield Recharge Rate = 200%
- Custom Powerup Traits, Player Speed = Unchanged
- Shield Recharge Rate = 90%
- Damage Modifier = 110%
- Player Speed = 110%
- Motion Tracker Mode = Off
- Suicide Penalty = None
- Betrayal Penalty = None
- Team Changing = Not Allowed
____________________________________________________________
-MLG CTF Nar v5
- Flag At Home to Score = Enabled
- Flag Return Time = 3 Seconds
- Flag Reset Time = 15 Seconds
- Flag Carrier Traits, Damage Modifier = 50%
- Time Limit = 30 Minutes
- MLG CTF Pit v5 -
- Captures to Win = 3
- Sudden Death = 30 Seconds
- Flag Return Time = Disabled
- Flag Reset Time = 15 Seconds
- Flag Carrier Traits, Damage Modifier = 50%
- Time Limit = 15 Minutes
- MLG Ball v5 -
- Score to Win = 250
- Ball Carrier Traits, Damage Modifier = 50%
- Time Limit = 15 Minutes
- MLG King v5 -
- Score to Win = 250
- Hill Movement = 2 Minutes
- Hill Movement Order = Sequence
- Time Limit = 15 Minutes
- Respawn Time = 10 Seconds
- MLG TS v5 -
- Time Limit = 15 Minutes
- Vehicle Set = No Vehicles
-MLG CTF Ons v5 -
-
Captures to Win = 5
-
Flag At Home to Score = Enabled
-
Flag Return Time = 3 Seconds
-
Flag Reset Time = 15 Seconds
-
Flag Carrier Traits, Damage Modifier = 50%
-
Time Limit = 30 Minutes
____________________________________________________________
- HALO 3 (2 v 2)
Round 1
----------------
Team Slayer - Construct
Team Slayer - Narrows
Team Slayer - The Pit
Round 2
----------------
Team Slayer - Guardian
Team Slayer - Narrows
Team Slayer - Construct
Round 3
----------------
Team Slayer - Narrows
Team Slayer - Guardian
Team Slayer - Pit
Round 4
----------------
Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Construct
Round 5
----------------
Team Slayer - Construct
Team Slayer - The Pit
Team Slayer - Guardian
Round 6
----------------
Team Slayer - The Pit
Team Slayer - Guardian
Team Slayer - Construct
Semi Finals
----------------
Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Guardian
Team Slayer - Construct
Team Slayer - Narrows
Finals
----------------
Team Slayer - The Pit
Team Slayer - Guardian
Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Construct
- HALO 3 4 v 4
Round 1
----------------
Multi Flag - Narrows
Team Slayer - Amplified
Team King - Construct
Round 2
----------------
Team Slayer - The Pit
Team Oddball - Guardian
Team King - The Pit
Round 3
----------------
Multi Flag - Narrows
Team Slayer - Guardian
Team Slayer - Amplified
Round 4
----------------
Multi Flag - The Pit
Team Slayer - Narrows
Team King - Construct
Round 5
----------------
Team Slayer - Construct
Team King - The Pit
Team Oddball - Guardian
Round 6
----------------
Multi Flag - The Pit
Team Slayer - Amplified
Team King - Construct
Semi Finals
----------------
Multi Flag - The Pit
Team Slayer - Narrows
Team Oddball - Guardian
Team King - Construct
Team Slayer - The Pit
Finals
----------------
Multi Flag - The Pit
Team Slayer - Guardian
Team King - The Pit
Multi Flag - Narrows
Team Slayer - Amplified
Call
of Duty 4
General Rules: (Additions)
No memory cards for classes allowed
No Wireless Controllers Allowed - EXCEPTION PLUG AND
PLAY
Radar: Off
Other Rules -
1. All Domination Games require that each Team play 1 Round
as the OpFor/Spetsnaz team and 1 Round as the Marines/S.A.S.
team. Scores from each Round must be added to determine the
winner of the Game. If each Team has the same Game Score after
2 Rounds, the Game must be replayed. Host and Side Choice are
not changed when a Game is replayed.
2. No leaving the normal boundaries of a Map.
3. No going onto Invisible Ledges.
4. No jumping off of another Character.
5. No using the Grenade Launcher.
All Maps and Gametypes -
Domination - Crash
Domination - District
Domination - Overgrown
Domination - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Search and Destroy - Overgrown
Search and Destroy - Strike
Rules -
All of the Settings changes that were made to the default Game
Modes (Domination and Search and Destroy) are listed below.
Settings, not listed below, shouldn’t be changed from
their default state.
All Games -
Spectate = Team Only
Friendly Fire = On
Kill Cam = On
Air Support = Off
Domination -
Time Limit = 10 Minutes each
Score Limit = Unlimited
Respawn Delay = 7.5 Seconds
Search and Destroy -
Round Length = 3 Minutes
Bomb Timer = 45 Seconds
Plant Timer = 7.5
Defuser Timer = 7.5
Score Limit = 4
Round Switch = Every Round
Call
of Duty (3 v 3)
Round 1
----------------
Search and Destroy - Crash
Domination - District
Search and Destroy - Overgrown
Round 2
----------------
Domination - Strike
Search and Destroy - Backlot
Domination - Crash
Round 3
----------------
Search and Destroy - Strike
Domination - District
Domination - Overgrown
Round 4
----------------
Search and Destroy - Overgrown
Domination - Crash
Search and Destroy - Backlot
Round 5
----------------
Search and Destroy - Crash
Search and Destroy - Strike
Search and Destroy - Backlot
Round 6
----------------
Domination - District
Domination - Overgrown
Search and Destroy - Overgrown
Semi:
----------------
Search and Destroy - Overgrown
Search and Destroy - Strike
Domination - Crash
Domination - District
Search and Destroy - Crash
Finals:
----------------
Domination - Overgrown
Domination - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Domination - District
Soul
Calibur 4
- PlatForm: PS3 only
- Rounds: 2/3
- Games
- Non-Major: 2/3 (3/5 for Losers
/ Winners Finals, and 3/5 Grand Finals)
- Majors:
2/3 (3/5 for Losers / Winners Finals, and 4/7 Grand Finals)
- Pausing forfeits the ROUND
- Soft-Reset forfeits the MATCH
- 60 Second
Rounds
- Button Mapping allowed
- Note: Players who play Hilda
are limited to where only G, B+G and A+G can be programmed
on the shoulder buttons of pads or the buttons of an arcade
stick
- Weapon Select [OFF]
Handicap [OFF]
Neutral Guard [ON]
Stage Select [OFF]
Soul Gauge default
Life Bar default
- Characters Banned: Algol, Vada, Yoda, All custom characters,
bonus characters
- Winner of the first match must keep there character
- Color Edit characters allowed but only during finals
- All infinties banned
Tekken:
Dark Resurrection
- Rounds: 3/5
- Games:
- Non-Majors: 2/3 (3/5 for Losers
/ Winners Finals, and 3/5 Grand Finals)
- Majors: 2/3 (3/5 for Losers /
Winners Finals, and 4/7 Grand Finals)
- Time: 50 Seconds
- Pausing forfeits the ROUND
- Soft-Reset forfeits the MATCH
- 50 Second Rounds
- Button Mapping allowed
- Default Settings
- Jin Phachi banned from tournament
play
Virtua
Fighter 5
- Rounds: 3/5
- Non-Majors: Games: 2/3 (3/5 for Losers
/ Winners Finals, and 3/5 Grand Finals)
- Majors: Games:
2/3 (3/5 for Losers / Winners Finals, and 4/7 Grand Finals)
- Pausing forfeits the ROUND
- Soft-Reset forfeits the MATCH
- 45 Second Rounds
- Button Mapping allowed
- Default Settings
Gulity
Gear Accent Core
- Game Settings: Versus Mode, GG Mode
Off, Round Time 99 Seconds
- Use of EX, Gold and Shadow characters
is banned
- Non-Majors: 2/3 prelims, 3/5 semifinals,
3/5 finals
- Majors: 2/3
prelims, 3/5 semifinals, 4/7 finals
Street
: Figter 3: Third Strike
- Non-majors: Game Specific Rules: Vs.
mode, Default Time Limit, Default Handicap, 2/3 prelims, 3/5
semifinals, 3/5 finals
- Majors and up: Game Specific Rules:
Vs. mode, Default Time Limit, Default Handicap, 2/3 prelims,
3/5 semifinals, 4/7 finals
Marvel
vs. Capcom 2
- Non-Major: Default Settings 2/3 prelims,
3/5 semifinals, 3/5 finals
- Majors and up: Default Settings 2/3
prelims, 3/5 semifinals, 4/7 finals
Capcom
vs SNK 2
- Non-Major: Default Settings, 2/3 prelims,
3/5 semifinals, 3/5 finals
- Majors:
Default Settings, 2/3 prelims, 3/5 semifinals,
4/7 finals
Dance
Dance Revolution
Heavy Division Only
- Marvelous (if used): 3
- Perfect: 2
- Great: 1
- Good: 0
- Boo: -4
- Miss: -8
- O.K.: 6
- Other Rules: No Mods, Qualifer Song
for Seeding: Be For U – KI –SE –KI Best
2 out of 3 matches, 3rd round song is random
Guitar
Hero 3
- General
- Double Elimination
- 1v1 Guitar Hero 3 Tournament
- High Score Wins! Best 2 out of 3
match play.
- Players alternate to select a song
each. Note: Player can only pick a select song once
in the tournament. Song selection will tracked by tournament
moderators.
- In case of a tie, a third song is
choosen at random. Ties will be resolved by highest percentage,
and then if needed note streak.
- Two Divisions: Hard / Medium and Expert
- Team GH3 Rules (2 v 2)
- Team win is determined by total team score
- Round Robin Format (Everyone plays
everyone on there opponents team)
- Team with the best overall score wins
Naruto
Mario
Kart Wii
Eye
of Judgment
- Set 1,2,3 cards allowed
- Language = English
Style = Serious
Stage Selection = Choosen by Table Player
Board Layout = Official
Time Limit = 3 Minutes
First Turn Settings = Random
Battle Animation = Off
- Double Elimination Bracket or round robin tournament
Note: Based on amount of participants
- Semi-Finals and Finals: 2/3 matches
- Tournament Length:
*Note: Rules are subject to change
- Side Boarding up to 10 cards. Sideboarding only
occurs in semi-final and final matches.
- Deck Checkin Procedures / Validation of Decks
Note: Due to the ability the of Eye of Judgment to validate
decks all decks must be checked via the PS3
- All players must check in there decks via the PS3 before
the tournament. To check if you deck is a valid deck please
valid your deck prior to the event via your EOJ on your
PS3 or go here: http://www.eojmanager.com/
- Once your deck is checked in on a PS3 specified by the
director you may not augment your deck in anyway. Changing
of your deck during the tournamet will disqualify you
from the tournament.
Madden NFL 2009
- Opening Rounds:
3 min quarters
All Madden skill settings
- Semi-final round:
4 min quarters
All Madden skill settings
- Final Round:
5 min quarters
All Madden skill settings
- Game Settings:
- A.I. Skill Level: All Madden
- All other sliders: Default
- Weather: Random
- Instant Replay: Disabled
- Quick Pass: Allowed/Default
- Camera: Default Camera must be used unless both players
agree to a different camera angle
- Quarter Length: 3 minutes, 4 minutes(semi), 5 minutes(finals)
- Default rosters (No custom roster)
- Substitutions:
- An unrealistic sub is prohibited. What this means is
there cannot be and DB's lining up at WR or WR's lining
up at safety/cb. For example, Terrance Newman cannot lineup
at Wide Receiver or Randy Moss cannot be lining up at
Safety. Tight Ends/Running Backs are allowed to play at
the WR position.
- Limited to standard substitutions only
- List of permitted substitutions:
• RB/FB
• LOLB/MLB/ROLB
• FS/SS/CB
• O-line/O-line
• D-line/D-line
• TE/TE only
• WR/WR only
• QB/QB only
• KR/PR for WR/RB/CB
• Game Restrictions:
• Audibles must be done before the game start, at
the half, or during a timeout.(2 min allowed at the start
of match)
• Deliberately excessive delays are considered unsportsmanlike
and will not be permitted.
• Custom Plays/Playbooks are not allowed
• On-side Kicks Allowed in the 2nd half of the game
if you are behind by more than a touchdown.
• NO memory cards will be allowed/used at the tournament.
• The uses of Madden Cards are not allowed during
tournament play.
- General Game Guidelines:
- No glitch play. This rule will be expanded once the
glitches of the game are revealed. To define this, anything
that tampers with the AI and is uncontrollable by the
user is considered a glitch. However, Rocket Catching
IS allowed at the moment. With the defensive advantages
and adjustments, users may use the Rocket Catch at their
own risk.
- Players can use any standard NFL team with the exception
of all-star teams. You must select your team prior to
the start of each match. You may change teams after a
tournament has started.
- If you pause the game, you will be required to burn
1 timeout. Frequent and purposeful pausing during game
play may be subject to disqualification.
- If the game remains tied after overtime, the game must
be restarted for a sudden death round. The first team
to score wins the game.
- If a player purposely turns off a game while it is
in progress, that player will be disqualified from the
tournament.
- If any other game glitches are discovered during the
tournament giving a player an unfair advantage, the tournament
administrator have the right to ban using the glitch after
the point in which it is discovered.
- Additional Game Rules:
- When an opponent is kicking (Punt, FG, or XPT) you
may use any formation to try to block the kick but you
are NOT allowed to line-shift, move any player, and/or
MANUALLY BLOCK at anytime. If the computer comes in and
blocks that's fine. If you do MANUALLY BLOCK, your opponent
will be awarded the points he/she would have received.
Remember, once this happens you must pause the game immediately
and call for an official to come and review the play.
DO NOT take the liberty of reviewing the play before contacting
an official.
- D-linemen must be kept on screen (as long as you can
see a piece of them) LBs can move anywhere on screen.
- If you feel that your opponent is cheating, notify
an official or Tournament director immediately. The officials
decision is final.
- Tournament Guidelines:
- Single elimination tournament (subject to change depending
on attendance)
- Bring your own wired controller! Wireless controllers
are strictly prohibited
- In the event of an outage of power, accidental unplugging,
system freeze or some other event not in either player's
control that would not allow the participants to finish
the game, the game will be restarted using the "situational
setup" to exactly match the score, settings, quarter,
time and possession so the game can continue as it was.
- The higher seed in each game will be given home-field
advantage or coin will be flipped.
- No sideline coaching is allowed. You may cheer or boo
as the game progresses (and you're encouraged to do so),
but you may not offer advice to anyone playing a game.
This includes telling people to watch the play clock,
etc - you will be warned…failure to follow this
rule will result in disqualification and you will be asked
to leave.
- Keep the complaints to a minimum. Legitimate complaints
are always accepted. But do not enter this tournament
with the mindset of finding all of the loopholes in your
opponent’s game and to use this to your advantage
to soothe your own loss. Attitude is everything and if
you present bad sportsmanship, you will be disqualified.
Win or Lose. To put this bluntly, there will be no b*tchassedness
at this tournament.
- Rule Changes:
- Colorado Cutthroat reserve the right to modify the
rules as needed. This includes changes due to software
updates or releases, competition committee decisions and
all other changes deemed necessary to online tournaments.
Teams are responsible to check the rules on a regular
basis and prior to every match to ensure they are in complete
compliance. Teams must understand that rules listed are
guidelines to ensure fair and competitive play and are
subject to interpretation by the administrators based
on the spirit of the game.
Team
Tournament Rules (Fighting Games Only)
- Round Robin Format (Everyone plays
everyone)
- One player plays twice and passes
or pass if they lose once
- All players have to lose twice in
order for one team to win
Payout
for all games
Format 1:
- All Majors: Fight Games will be divided
60%, 30%, 10%
- Ranbats: 1st - 70%, 2nd 30%
- HALO - Top two teams 1st 85%, 2nd
15%
- Madden - 1st 85%, 2nd 15%
- Trophies / Medals will be given to
ALL FIRST PLACE WINNERS at majors
- Bonus money to pot may apply
Format 2:
- A set prize purse will be awarded to1st and 2nd place in
every tournament
- This would apply to both Ranbats and Majors
- Bonus money to pot may apply