Tournament Rules

Games Rules and Regulations

Fighting Games:

Virtua Fighter 5
Soul Calibur 4
Street Fighter 4
Street Fighter HD Remix
Street Fighter 3: Third Strike
Marvel vs. Capcom 2
Smash Brothers Brawl
Guilty Gear Accent Core
Naruto
Tekken: Dark Ressurection
Capcom vs. SNK 2

First Person Shooters:

HALO 3


Call of Duty 4

Gears of War 2

Music Games:

Guitar Hero 3
Dance Dance Revolution
Rock Band


Racing:

Mario Kart Wii


Other:

Eye of Judgment
Madden NFL 2009
NBA 2K 2009


Regulations:

Tournament Format
Payout
Team Tournaments

Here are the rules for the main attraction games right now. These rules are subject to change

Tournament Format:

Type 1:

  • Double Elimination

Type 2 (Based off the amount of participates)

  • Single Elimination up the the top 16 teams/players
  • Double Elimination for the top 16 teams/players

Type 3:

  • Single Elimination

Smash Bros. Brawl - UPDATED

General Rules:

  • 3 Stock

  • 8 minute timer

  • Items are set to "off" and "none"

  • All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 for all finals)

  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors

  • No player may choose a stage they have already won on in that set unless agreed upon by both players.
  • In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.

  • If the timer runs out, the victor is determined first by stock and then by percentage. In the event of a full tie, a one-stock sudden death match will be played out.

  • Metaknight's Infinite Cape glitch is banned.

  • If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. The same goes for Ganon's suicide grab, as well as Dedede and Kirby's swallowcides.

  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.

  • In the event of breaking the following three rules, a stock will be forfeit by the offender in the first instance, then the match, then the set:

    • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

    • Stalling is banned.
      • Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end after 300% has been reached so as to prevent excessive stalling.

    • All infinite grabs are limited to three reps. This includes, but is not limited to, Marth and Charizard's regrabs on the Psychic Brats, Dedede's infinite regrabs on Mario, Luigi, Samus, DK, and Bowser, and any IC infinite. After 3 grabs, the player must either throw or hit away their opponent. For this rule to take effect, one must request a judge before their matches. In teams, infinite grabs between alternating players are allowed.


Set format (In Order of Procedure):

1.Opponents choose their characters for the first match *

2. Opponents start the stage striking procedure

3. Each player may announce one stage to be banned for counterpicks of the set

4. The first game is played, using the stage chosen during step 2

5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List

6. The winner of the previous match chooses their character

7. The loser of the previous match chooses their character

8. Repeat steps 5-7 for all proceeding matches

*Double blind character selection may be called for the first match

Additional Rules for Double's Play

  • Life Stealing is allowed

  • Set team attack to ON

Extra Rules

  • Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.

  • Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental interference and delay for tournament matches.

  • The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.


Stage List

Starter

  • Pokemon Stadium 1 (Replace with Delfino Plaza for teams matches)
  • Battlefield
  • Final Destination
  • Smashville
  • Yoshi's Island

Counter

  • Castle Siege
  • Delfino
  • Halberd
  • Lylat Cruise
  • Brinstar
  • Corneria
  • Frigate Orpheon
  • Jungle Japes
  • Pictochat
  • Pokémon Stadium 2
  • Rainbow Cruise
  • Green Greens

Banned

  • Pirate Ship
  • Norfair
  • Luigi's Mansion
  • Distant Planet
  • Green Hill Zone
  • Mario Circuit
  • Onett
  • Port Town Aero Dive
  • Skyworld
  • 75m
  • Big Blue
  • Bridge of Eldin
  • Flat Zone 2
  • Hanenbow
  • Hyrule Temple
  • Mario Bros.
  • Mushroomy Kingdom I
  • Mushroomy Kingdom II
  • New Pork City
  • Rumble Falls
  • Shadow Moses
  • Spear Pillar
  • The Summit
  • Wario Ware

 

HALO 3

General HALO Settings / Rules:
Note: These rules are subject to change throughout the year

  • No Wireless Controllers Allowed - EXCEPTION PLUG AND PLAY
  • Team Switch: In order to keep the same team name and get ranking points for your current team name you must:

    • Have two of the original members of the current team name (4 v 4)

    • Have one of the original members of the current team name (2 v 2)

____________________________________________________________

- Multi Flag -

  • Onslaught
  • Narrows
  • The Pit

    - Team Oddball -
  • Guardian

    - Team King -
  • Construct
  • The Pit

    -Team Slayer-

  • Amplified
  • Guardian
  • Construct
  • The Pit
  • Narrows

    ____________________________________________________________

-All Games-

  • Primary Weapon = Battle Rifle
  • Custom Powerup Traits, Duration = 3 Seconds
  • Custom Powerup Traits, Damage Resistance = Invulnerable
  • Custom Powerup Traits, Shield Multiplier = 3X Overshields
  • Custom Powerup Traits, Shield Recharge Rate = 200%
  • Custom Powerup Traits, Player Speed = Unchanged
  • Shield Recharge Rate = 90%
  • Damage Modifier = 110%
  • Player Speed = 110%
  • Motion Tracker Mode = Off
  • Suicide Penalty = None
  • Betrayal Penalty = None
  • Team Changing = Not Allowed

    ____________________________________________________________


    -MLG CTF Nar v5
  • Flag At Home to Score = Enabled
  • Flag Return Time = 3 Seconds
  • Flag Reset Time = 15 Seconds
  • Flag Carrier Traits, Damage Modifier = 50%
  • Time Limit = 30 Minutes


    - MLG CTF Pit v5 -

  • Captures to Win = 3
  • Sudden Death = 30 Seconds
  • Flag Return Time = Disabled
  • Flag Reset Time = 15 Seconds
  • Flag Carrier Traits, Damage Modifier = 50%
  • Time Limit = 15 Minutes



    - MLG Ball v5 -
  • Score to Win = 250
  • Ball Carrier Traits, Damage Modifier = 50%
  • Time Limit = 15 Minutes



    - MLG King v5 -
  • Score to Win = 250
  • Hill Movement = 2 Minutes
  • Hill Movement Order = Sequence
  • Time Limit = 15 Minutes
  • Respawn Time = 10 Seconds



- MLG TS v5 -

  • Time Limit = 15 Minutes
  • Vehicle Set = No Vehicles


    -MLG CTF Ons v5 -

  • Captures to Win = 5

  • Flag At Home to Score = Enabled

  • Flag Return Time = 3 Seconds

  • Flag Reset Time = 15 Seconds

  • Flag Carrier Traits, Damage Modifier = 50%

  • Time Limit = 30 Minutes


    ____________________________________________________________

  • HALO 3 (2 v 2)

Round 1
----------------

Team Slayer - Construct
Team Slayer - Narrows
Team Slayer - The Pit

Round 2
----------------

Team Slayer - Guardian
Team Slayer - Narrows
Team Slayer - Construct

Round 3
----------------


Team Slayer - Narrows
Team Slayer - Guardian
Team Slayer - Pit

Round 4
----------------

Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Construct

Round 5
----------------

Team Slayer - Construct
Team Slayer - The Pit
Team Slayer - Guardian

Round 6
----------------

Team Slayer - The Pit
Team Slayer - Guardian
Team Slayer - Construct

Semi Finals
----------------

Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Guardian
Team Slayer - Construct
Team Slayer - Narrows

Finals
----------------

Team Slayer - The Pit
Team Slayer - Guardian
Team Slayer - The Pit
Team Slayer - Narrows
Team Slayer - Construct

  • HALO 3 4 v 4

    Round 1
    ----------------

    Multi Flag - Narrows
    Team Slayer - Amplified
    Team King - Construct

    Round 2
    ----------------

    Team Slayer - The Pit
    Team Oddball - Guardian
    Team King - The Pit

    Round 3
    ----------------


    Multi Flag - Narrows
    Team Slayer - Guardian
    Team Slayer - Amplified

    Round 4
    ----------------

    Multi Flag - The Pit
    Team Slayer - Narrows
    Team King - Construct

    Round 5
    ----------------

    Team Slayer - Construct
    Team King - The Pit
    Team Oddball - Guardian

    Round 6
    ----------------

    Multi Flag - The Pit
    Team Slayer - Amplified
    Team King - Construct

    Semi Finals
    ----------------

    Multi Flag - The Pit
    Team Slayer - Narrows
    Team Oddball - Guardian
    Team King - Construct
    Team Slayer - The Pit

    Finals
    ----------------

    Multi Flag - The Pit
    Team Slayer - Guardian
    Team King - The Pit
    Multi Flag - Narrows
    Team Slayer - Amplified

Call of Duty 4

General Rules: (Additions)

No memory cards for classes allowed

No Wireless Controllers Allowed - EXCEPTION PLUG AND PLAY

Radar: Off

Other Rules -

1. All Domination Games require that each Team play 1 Round as the OpFor/Spetsnaz team and 1 Round as the Marines/S.A.S. team. Scores from each Round must be added to determine the winner of the Game. If each Team has the same Game Score after 2 Rounds, the Game must be replayed. Host and Side Choice are not changed when a Game is replayed.

2. No leaving the normal boundaries of a Map.

3. No going onto Invisible Ledges.

4. No jumping off of another Character.

5. No using the Grenade Launcher.

All Maps and Gametypes -

Domination - Crash
Domination - District
Domination - Overgrown
Domination - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Search and Destroy - Overgrown
Search and Destroy - Strike


Rules -

All of the Settings changes that were made to the default Game Modes (Domination and Search and Destroy) are listed below. Settings, not listed below, shouldn’t be changed from their default state.

 

All Games -

Spectate = Team Only
Friendly Fire = On
Kill Cam = On
Air Support = Off

 

Domination -

Time Limit = 10 Minutes each
Score Limit = Unlimited
Respawn Delay = 7.5 Seconds

 

Search and Destroy -

Round Length = 3 Minutes
Bomb Timer = 45 Seconds
Plant Timer = 7.5
Defuser Timer = 7.5
Score Limit = 4
Round Switch = Every Round

Call of Duty (3 v 3)

Round 1
----------------


Search and Destroy - Crash
Domination - District
Search and Destroy - Overgrown

Round 2
----------------

Domination - Strike
Search and Destroy - Backlot
Domination - Crash

Round 3
----------------

Search and Destroy - Strike
Domination - District
Domination - Overgrown

Round 4
----------------

Search and Destroy - Overgrown
Domination - Crash
Search and Destroy - Backlot

Round 5
----------------

Search and Destroy - Crash
Search and Destroy - Strike
Search and Destroy - Backlot

Round 6
----------------

Domination - District
Domination - Overgrown
Search and Destroy - Overgrown

Semi:
----------------

Search and Destroy - Overgrown
Search and Destroy - Strike
Domination - Crash
Domination - District
Search and Destroy - Crash

Finals:
----------------


Domination - Overgrown
Domination - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Domination - District


Gears of War 2

  • Starting Weapon: Hammer Burst

    Weapon Swaps - All weapons not listed will remain as the default.

    Frag Grenade: Ink Grenade
    Ink Grenade: COG Pistol
    Mortar: Disabled
    Mulcher: Torque Bow
    Scorcher: Disabled
    Torque Bow: Longshot
    Boomshield: Ink Grenade


    Execution and Warzone Settings:

    Total Rounds: 5
    Round Time Limit: 5
    Number of Bots: 0
    Bleed-Out Time: 15
    Friendly Fire: On
    Map Selection: Host
    Weapon Spawning: Customize


    King of the Hill Settings:

    Round Score Limit: 90
    Total Rounds: 3
    Number of Bots: 0
    Bleed-Out Time: 15
    Friendly Fire: On
    Map Selection: Host
    Weapon Spawning: Customize

 

Soul Calibur 4

    • PlatForm: PS3 only

    • Rounds: 2/3

    • Games
      • Non-Major: 2/3 (3/5 for Losers / Winners Finals, and 3/5 Grand Finals)
      • Majors: 2/3 (3/5 for Losers / Winners Finals, and 4/7 Grand Finals)

    • Pausing forfeits the ROUND

    • Soft-Reset forfeits the MATCH

    • 60 Second Rounds

    • Button Mapping allowed
      • Note: Players who play Hilda are limited to where only G, B+G and A+G can be programmed on the shoulder buttons of pads or the buttons of an arcade stick

    • Weapon Select [OFF]
      Handicap [OFF]
      Neutral Guard [ON]
      Stage Select [OFF]
      Soul Gauge default
      Life Bar default


    • Characters Banned: Algol, Yoda, All custom characters, bonus characters

    • Winner of the first match must keep there character

    • Color Edit characters allowed but only during finals

    • All infinties banned



Tekken: Dark Resurrection

    • Rounds: 3/5

    • Games:
      • Non-Majors: 2/3 (3/5 for Losers / Winners Finals, and 3/5 Grand Finals)
      • Majors: 2/3 (3/5 for Losers / Winners Finals, and 4/7 Grand Finals)

    • Time: 50 Seconds

    • Pausing forfeits the ROUND

    • Soft-Reset forfeits the MATCH

    • 50 Second Rounds

    • Button Mapping allowed

    • Default Settings

    • Jin Phachi banned from tournament play

Virtua Fighter 5

    • Rounds: 3/5

    • Non-Majors: Games: 2/3 (3/5 for Losers / Winners Finals, and 3/5 Grand Finals)
    • Majors: Games: 2/3 (3/5 for Losers / Winners Finals, and 4/7 Grand Finals)

    • Pausing forfeits the ROUND

    • Soft-Reset forfeits the MATCH

    • 45 Second Rounds

    • Button Mapping allowed

    • Default Settings


Gulity Gear Accent Core

    • Game Settings: Versus Mode, GG Mode Off, Round Time 99 Seconds

    • Use of EX, Gold and Shadow characters is banned

    • Non-Majors: 2/3 prelims, 3/5 semifinals, 3/5 finals

    • Majors: 2/3 prelims, 3/5 semifinals, 4/7 finals

Street Figter 3: Third Strike

    • Non-majors: Game Specific Rules: Vs. mode, Default Time Limit, Default Handicap, 2/3 prelims, 3/5 semifinals, 3/5 finals

    • Majors and up: Game Specific Rules: Vs. mode, Default Time Limit, Default Handicap, 2/3 prelims, 3/5 semifinals, 4/7 finals

Street Fighter 4

    • Non-Major: Default Settings 2/3 prelims, 3/5 semifinals, 3/5 finals

    • Majors and up: Default Settings 2/3 prelims, 3/5 semifinals, 4/7 finals

Street Fighter HD Remix

    • Non-Major: Default Settings 2/3 prelims, 3/5 semifinals, 3/5 finals

    • Majors and up: Default Settings 2/3 prelims, 3/5 semifinals, 4/7 finals

Marvel vs. Capcom 2

    • Non-Major: Default Settings 2/3 prelims, 3/5 semifinals, 3/5 finals

    • Majors and up: Default Settings 2/3 prelims, 3/5 semifinals, 4/7 finals

Capcom vs SNK 2

    • Non-Major: Default Settings, 2/3 prelims, 3/5 semifinals, 3/5 finals

    • Majors: Default Settings, 2/3 prelims, 3/5 semifinals, 4/7 finals

Rock Band

    • Bands can be either 3 or 4 to a group but EVERY INSTRUMENT MUST BE PLAYED
    • Tournaments will be judge on the following:
      • Overall best band percentage

        • Game Score – Each band members’ final percentage will be averaged together to acquire a score that should be close to 100. Skill level bonus points will be added to each performer’s final percentage before averaging together. The bonus points are as follows:
          • Easy +0
          • Medium +3
          • Hard +6
          • Expert +9.
            • Example: Final percentage of 93% on Hard = 99 total points for the player. Sometimes the game score will average above 100 points, but this is ok since the Game Score will be averaged together with the Stage Presence Score in the end.

      • Overall best stage presence score


        • Each band member will be judged a total possible 25 points each for their movements and antics on stage, totaling a max possible 100 points for the whole band. The number of judges will vary depending on the venue but the judge / judges will not be allowed to participate in the “Battle of the Bands” in order to prevent a biased score. As mentioned before, this Stage Presence Score will be averaged together with the Game Score to get a Final Band Performance Score.

      • Final Band Performance Score Example

        • Game Score:

          -Vocals – 90% on Medium = 93 points
          -Guitar – 96% on Expert = 105 points
          -Drums – 90% on Easy = 90 points
          -Bass – 88% on Hard = 94 points
          -All 4 members averaged together for the final Game Score = 95.5

          Stage Presence Score:


          -Bass - 20 (up strummed the whole song and scissor kicked twice)
          -Guitar - 12 (stood still the whole time and bobbed his head)
          -Drums - 22 (flailed wildly, clicked sticks together during kick pedal only parts, and twirled sticks between notes)
          -Vocals - 23 (Rarely looked at the screen, hi fived crowed members, great facial expression and body movement)
          -All 4 members added together for the final Stage Presence Score = 77

          Game Score and Stage Presence Score averaged together for the Final Band Performance Score= 86.25

          Although the Stage Presence Score will always be subjective to the judge / judges, here are a few hints at what the judges will be looking for during a bands performance.

          Vocals: Looking at the crowd instead of the screen (in other words, knowing the song by heart), movement on stage, crowd interaction, facial expressions, improvisation during overdrive or star power, using your real voice instead of a game vocal mix.

          Guitar / Bass: Occasional “no looks” from the screen, back up singing during the chorus, movement on stage (power slides, scissor kicks, behind the head…etc…), up strums only (bass), use of solo fret buttons (guitar).

          Drums: Occasional “no looks” from the screen, back up singing during the chorus, arm movement, facial expression, improvisation during overdrive or star power (drum fills), use of cymbals instead of regular colored pads.

          Band: Costumes / “Rock Star” look, stage movements in unison, overdrive or star power in unison, stage props.

          In the event of the game being paused or shut off by a band member during the performance, leaving the Game Score unusable, then only the Stage Presence Score will be used for the Final Band Performance Score with a 20 point deduction (5 points per band member).

Dance Dance Revolution

Heavy Division Only

    • Marvelous (if used): 3

    • Perfect: 2

    • Great: 1

    • Good: 0

    • Boo: -4

    • Miss: -8

    • O.K.: 6
    • Other Rules: No Mods, Qualifer Song for Seeding: Be For U – KI –SE –KI Best 2 out of 3 matches, 3rd round song is random

Guitar Hero 3

    • General

    • Double Elimination

    • 1v1 Guitar Hero 3 Tournament

    • High Score Wins! Best 2 out of 3 match play.

    • Players alternate to select a song each. Note: Player can only pick a select song once in the tournament. Song selection will tracked by tournament moderators.
    • In case of a tie, a third song is choosen at random. Ties will be resolved by highest percentage, and then if needed note streak.

    • Two Divisions: Hard / Medium and Expert

    • Team GH3 Rules (2 v 2)
        • Team win is determined by total team score
        • Round Robin Format (Everyone plays everyone on there opponents team)
        • Team with the best overall score wins

Naruto Ulimate Ninja Storm

    • Default Settings
    • Demon Mode Naruto, Sasuke, Guy, Lee, Gaara Banned

Mario Kart Wii

    • TBA

Eye of Judgment

    • Set 1,2,3 cards allowed

    • Language = English
      Style = Serious
      Stage Selection = Choosen by Table Player
      Board Layout = Official
      Time Limit = 3 Minutes
      First Turn Settings = Random
      Battle Animation = Off

    • Double Elimination Bracket or round robin tournament
      Note: Based on amount of participants

    • Semi-Finals and Finals: 2/3 matches

    • Tournament Length:
      *Note: Rules are subject to change

    • Side Boarding up to 10 cards. Sideboarding only occurs in semi-final and final matches.

    • Deck Checkin Procedures / Validation of Decks
      Note: Due to the ability the of Eye of Judgment to validate decks all decks must be checked via the PS3

      • All players must check in there decks via the PS3 before the tournament. To check if you deck is a valid deck please valid your deck prior to the event via your EOJ on your PS3 or go here: http://www.eojmanager.com/

      • Once your deck is checked in on a PS3 specified by the director you may not augment your deck in anyway. Changing of your deck during the tournamet will disqualify you from the tournament.

Madden NFL 2009

    • Opening Rounds:
      3 min quarters
      All Madden skill settings

    • Semi-final round:
      4 min quarters
      All Madden skill settings

    • Final Round:
      5 min quarters
      All Madden skill settings

    • Game Settings:

      • A.I. Skill Level: All Madden

      • All other sliders: Default

      • Weather: Random
      • Instant Replay: Disabled
      • Quick Pass: Allowed/Default
      • Camera: Default Camera must be used unless both players agree to a different camera angle
      • Quarter Length: 3 minutes, 4 minutes(semi), 5 minutes(finals)
      • Default rosters (No custom roster)

    • Substitutions:

      • An unrealistic sub is prohibited. What this means is there cannot be and DB's lining up at WR or WR's lining up at safety/cb. For example, Terrance Newman cannot lineup at Wide Receiver or Randy Moss cannot be lining up at Safety. Tight Ends/Running Backs are allowed to play at the WR position.

      • Limited to standard substitutions only

      • List of permitted substitutions:


        • RB/FB
        • LOLB/MLB/ROLB
        • FS/SS/CB
        • O-line/O-line
        • D-line/D-line
        • TE/TE only
        • WR/WR only
        • QB/QB only
        • KR/PR for WR/RB/CB
        • Game Restrictions:
        • Audibles must be done before the game start, at the half, or during a timeout.(2 min allowed at the start of match)
        • Deliberately excessive delays are considered unsportsmanlike and will not be permitted.
        • Custom Plays/Playbooks are not allowed
        • On-side Kicks Allowed in the 2nd half of the game if you are behind by more than a touchdown.
        • NO memory cards will be allowed/used at the tournament.
        • The uses of Madden Cards are not allowed during tournament play.

    • General Game Guidelines:

      • No glitch play. This rule will be expanded once the glitches of the game are revealed. To define this, anything that tampers with the AI and is uncontrollable by the user is considered a glitch. However, Rocket Catching IS allowed at the moment. With the defensive advantages and adjustments, users may use the Rocket Catch at their own risk.

      • Players can use any standard NFL team with the exception of all-star teams. You must select your team prior to the start of each match. You may change teams after a tournament has started.

      • If you pause the game, you will be required to burn 1 timeout. Frequent and purposeful pausing during game play may be subject to disqualification.

      • If the game remains tied after overtime, the game must be restarted for a sudden death round. The first team to score wins the game.

      • If a player purposely turns off a game while it is in progress, that player will be disqualified from the tournament.

      • If any other game glitches are discovered during the tournament giving a player an unfair advantage, the tournament administrator have the right to ban using the glitch after the point in which it is discovered.

    • Additional Game Rules:

      • When an opponent is kicking (Punt, FG, or XPT) you may use any formation to try to block the kick but you are NOT allowed to line-shift, move any player, and/or MANUALLY BLOCK at anytime. If the computer comes in and blocks that's fine. If you do MANUALLY BLOCK, your opponent will be awarded the points he/she would have received. Remember, once this happens you must pause the game immediately and call for an official to come and review the play. DO NOT take the liberty of reviewing the play before contacting an official.

      • D-linemen must be kept on screen (as long as you can see a piece of them) LBs can move anywhere on screen.

      • If you feel that your opponent is cheating, notify an official or Tournament director immediately. The officials decision is final.

    • Tournament Guidelines:

      • Single elimination tournament (subject to change depending on attendance)

      • Bring your own wired controller! Wireless controllers are strictly prohibited

      • In the event of an outage of power, accidental unplugging, system freeze or some other event not in either player's control that would not allow the participants to finish the game, the game will be restarted using the "situational setup" to exactly match the score, settings, quarter, time and possession so the game can continue as it was.

      • The higher seed in each game will be given home-field advantage or coin will be flipped.

      • No sideline coaching is allowed. You may cheer or boo as the game progresses (and you're encouraged to do so), but you may not offer advice to anyone playing a game. This includes telling people to watch the play clock, etc - you will be warned…failure to follow this rule will result in disqualification and you will be asked to leave.

      • Keep the complaints to a minimum. Legitimate complaints are always accepted. But do not enter this tournament with the mindset of finding all of the loopholes in your opponent’s game and to use this to your advantage to soothe your own loss. Attitude is everything and if you present bad sportsmanship, you will be disqualified. Win or Lose. To put this bluntly, there will be no b*tchassedness at this tournament.

    • Rule Changes:

      • Colorado Cutthroat reserve the right to modify the rules as needed. This includes changes due to software updates or releases, competition committee decisions and all other changes deemed necessary to online tournaments. Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the administrators based on the spirit of the game.

NBA 2K 2009

    • Default Roster

    • 16 players or less double elimination, 5 min quarters

    • 32 players and up single elimindation, 3 min quarters

 

Team Tournament Rules (Fighting Games Only)

    • Round Robin Format (Everyone plays everyone)

    • One player plays twice and passes or pass if they lose once

    • All players have to lose twice in order for one team to win

 

Payout for all games

Format 1:

    • All Majors: Fight Games will be divided 60%, 30%, 10%

    • Ranbats: 1st - 70%, 2nd 30%

    • HALO - Top two teams 1st 85%, 2nd 15%

    • Madden - 1st 85%, 2nd 15%

    • Trophies / Medals will be given to ALL FIRST PLACE WINNERS at majors

    • Bonus money to pot may apply

Format 2:

    • A set prize purse will be awarded to1st and 2nd place in every tournament

    • This would apply to both Ranbats and Majors

    • Bonus money to pot may apply




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