C3

Colorado Cutthroat Connection

Game Roster

Fighting

BlazBlue

Fighting
1v1

General Game Play Rules:

  • PlatForm: PlayStation 3
  • Default Settings
  • 3 Rounds
  • Games: 2/3 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination
  • Loser of any 2 out of 3 games can change character and/or stage during the match
  • Button Mapping / Binding allowed
  • Specific Game Rules

    • DLC characters allowed if available
    • No unlimited characters
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

WWE 2K14

Fighting
1v1, 2 v 2

General Game Play Rules:

TBA

***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Killer Instinct

Fighting

General Game Play Rules:

  • PlatForm: Xbox One
  • Default Settings
  • 2 Rounds
  • Games: 2/3 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination
  • Loser of any 2 out of 3 games can change character and/or stage during the match
  • Button Mapping / Binding allowed
  • Specific Game Rules

    • DLC characters allowed if available
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Super Smash Bros. Brawl (1 v 1)

General Game Play Rules:

  • 3 Stocks
  • 8 Minute Time Limit
  • Items set to “”Off”” and “”None””
  • Pause set to “”Off””
  • Meta Knight is banned in both Singles and Doubles (optional until January 9th, 2012, after which is mandatory)
  • All infinities and chain grabs are legal.
  • There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinities, chain grabs, or uninterpretable moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:”
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
  • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.

“In the event of running a Meta Knight Legal event, the following must be used:”

  • Meta Knight’s Infinite Cape Glitch and Extended Cape Glitch are banned.
  • There is a Ledge Grab Limit of 35 for Meta Knight.
  • For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight.

Modified Rules for Doubles

  • Team Attack set to “On”
  • Life stealing is allowed.
  • In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  • In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  • If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Rules for FFA

  • 2 minutes
  • All items set to ON and Med
  • All stages with the exception of custom stages ON
  • Players start game on a random stage
  • Either first place or the top two advances. At TO
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Indie and Niche Gaming

General Game Play Rules:

SuperCon 2K Series provides a wealth of main stream as well as indie and niche games for everyone to enjoy. Here is a list of current titles we have available for you to play on the Playstation that you might now know about yet..

  • Virtua Fighter 5
  • Spartacus Legends
  • Jetpack Joyride
  • Zen Pinball 2
  • Stealth Inc: A Clone in the Dark
  • Ibb & obb Demo
  • Guilty Gear XX Accent Core
  • Magic 2014
  • Plants vs Zombies
  • Skull Girls
  • and many more..

At every event featuring the SuperCon 2K Series expect to have access to these titles and more on the Ps3 and Xbox 360.

***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Injustice: Gods Among Us

Fighting
1v1, 2 v 2

General Game Play Rules:

  • PlatForm: PS3
  • Default Settings
  • 3 Rounds
  • Games: 3/5 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination, Single Elimination or Round Robin can and will be used
  • Loser of any 2 out of 3 games can change character or stage during the match
  • Button Mapping / Binding allowed
  • Specific Game Rules
    • DLC characters allowed if available
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

 

PlayStation All-Stars Battle Royale (1 v 1)

General Game Play Rules:

    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 2/3 _preliminary matches, 3/5 winners, loser and grand finals
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination
    • Stage: All
      • First stage is always a practice stage
      • Loser of round can pick their character and stage
    • Items: Off
    • Hazards: Off
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Game Type: Stock 3
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

 

PlayStation All-Stars Battle Royale (Free for All)

General Game Play Rules:

  • PlatForm: PS3
  • Default Settings
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Single Elimination
  • Top 2 of 4 move to the next round
  • Stage: Practice Stages Only
  • Items: Off
  • Hazards: Off
  • Game Time: 5:00
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Persona 4: Arena

Fighting
1v1

General Game Play Rules:

  • PlatForm: PS3
  • Default Settings
  • 3 Rounds
  • Games: 3/5 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination
  • Loser of any 2 out of 3 games can change character and/or stage during the match
  • Button Mapping / Binding allowed
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Tekken Tag Tournament 2

Fighting
1v1, 2 v 2

General Game Play Rules:

  • PlatForm: PS3
  • Default Settings
  • 3 Rounds
  • Games: 3/5 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination, Single Elimination or Round Robin can and will be used
  • Loser of any 2 out of 3 games can change character and/or stage during the match
  • Button Mapping / Binding allowed
  • Specific Game Rules

    • DLC characters allowed if available
    • Tag Only
    • No Solo allowed
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

 

Pokemon (Video Game)

Fighting
1v1

General Game Play Rules:

Basic Format

  • All matches are played in Doubles format
  • Pokemon above Level 50 will be brought down to 50 for the match while those below 50 will stay as-is
  • Players choose 4 of their 6 registered Pokemon after team preview
  • Pokémon must meet all three of the following conditions to be eligible for use:
    1. Pokémon must be found in the Coastal Kalos, Central Kalos, or Mountain Kalos Pokédex (Full list can be found here)
    2. Pokémon must have been obtained in Pokémon X or Y (identifiable by a blue pentagon on the stats screen)
    3. Mewtwo, Xerneas, Yveltal, and Zygarde are banned
  • Species Clause: No two Pokémon can share the same Pokédex number.
  • Item Clause: No two Pokémon can hold the same held item.

If you’d like to read about specific situations that may arise or just so you know every detail before the events, keep reading below or download the PDF!

Full Rules

This section contains tournament rules specific to the Pokémon video games. All attendees are expected to comply with the applicable sections of these rules while attending a Play! Pokémon tournament

1. Game Versions

Only legitimate versions of Pokémon X or Pokémon Y can be used in Play! Pokémon tournaments. This includes downloadable versions of Pokémon X or Pokémon Y. Players are restricted on which region Game Cards they can use, based on the country where they are playing.

  • Players at European events may only use European Game Cards.
  • Players at North American events may only use North American Game Cards.
  • Players at the World Championships may only use Game Cards that are legal in their home markets.

1.1. Game Systems

Players may use any system in the Nintendo 3DS™ family of systems during the competition. This includes the Nintendo 3DS™, Nintendo 3DS XL™, and Nintendo 2DS™. Players are responsible for bringing a charger that is compatible with their system.

  • Players at European events may only use systems in the European Nintendo 3DS™ family.
  • Players at North American events may only use systems in the North American Nintendo 3DS™ family.
  • Players at the World Championships may only use Game Cards and systems that are legal in their home markets.

2. Team Restrictions

Players may only use Pokémon that are legal for the tournament format. Players are responsible for ensuring that their team adheres to any restrictions set forth by the tournament format and this document.

2.1. Illegally Manipulated Pokémon
The use of external devices, such as a mobile app, to modify or create items or Pokémon in a player’s party is expressly forbidden. Players found to have Pokémon or items that have been tampered with will be disqualified from competition, regardless of whether the Pokémon or items belong to that player or were traded for. POP recommends players only use Pokémon that they have raised themselves and items that they have received through normal game play. It is always the player’s responsibility to have legal Pokémon and items during the competition.

A player’s Battle Box may be checked at any time for illegal Pokémon. Any Masters Division player who fails this check may be immediately disqualified and be unable to participate in the tournament.

 2.2. Trainer and Pokémon Names

Players are responsible for using appropriate names for their Trainer character and any Pokémon placed in their Battle Box. Players must avoid the use of obscene or otherwise offensive words or phrases when naming their Trainer or their Pokémon.

3. Battle Box Team Registration

Before the first round of a tournament, Battle Box team registration may occur. All players must set up their Battle Box, including all Pokémon and held items they intend to use, before they register for the tournament. This Battle Box will then be locked by a member of the tournament staff. After the Battle Box has been locked, players are not allowed to change their Pokémon or items at any time during a tournament. In addition, after the Battle Box is locked, players may not select “Cancel Participation” unless they intend to drop from the tournament.

4. Time Limits

Tournament staff is responsible for running a timely event. To assist in this effort, POP has established guidelines for time limits during various portions of the event. Players may take notes at any time during their match but must begin each match with a blank sheet.

4.1. Pre-game Time Limit

Players will have 90 seconds to view their opponent’s team and select their Pokémon.

 4.2. Mid-game Time Limit

Any mid-game effects, such as selecting a move or retreating Pokémon, are to take place within the 45 seconds allocated per turn.

4.3. Match Time Limits

Single-game matches will be 15 minutes. For best-of-three matches, each game in the match will be 15 minutes.

5. Technical Issues

Over the course of a tournament, a player’s game connection may become disrupted in a number of ways.

5.1. Single Frozen Game State

If one player’s game system is stuck in an unfixable frozen game state and it can be determined which player’s Game Card or system is responsible for the frozen state, the player whose game system is frozen will receive a game loss.

5.2. Double Frozen Game State

If both players’ game systems are stuck in an unfixable frozen game state and it cannot be determined which player’s Game Card or system is responsible for the frozen state, both players will receive a tie for that game.

5.3. Game State Disruption

Players should attempt to fix any game disruption by checking their 3DS systems and making sure they are aligned properly. If issues persist, contact a judge for immediate assistance. If consistent disruptions are determined to be due to actions on the part of a player, the judge may issue an appropriate penalty as outlined in the Pokémon Penalty Guidelines.

6. Match Resolution

A player wins by making his or her opponent’s final Pokémon faint.

  • If the player’s final Pokémon used Selfdestruct, Explosion, Destiny Bond, or Final Gambit, and both players’ final Pokémon faint as a result, the player who used the move loses that game.
  • If a player’s final Pokémon used Double‐Edge, Volt Tackle, Flare Blitz, Take Down, Submission, Brave Bird, Wood Hammer, Head Smash, Struggle, Head Charge, or Wild Charge, or was holding Life Orb, and both players’ final Pokémon faint as a result, the player who used the move wins that game.
  • If both players’ final Pokémon faint due to a weather condition, such as Hail or Sandstorm, the player whose Pokémon faints last wins the game. This includes the effects of Perish Song.
  • If a Pokémon’s Ability (such as Rough Skin, Aftermath, Liquid Ooze, or Iron Barbs) or held item (such as Rocky Helmet) results in each player’s final Pokémon fainting, the player whose Pokémon had the Ability or held item wins the game.

A player who selects “Run” during a battle will count as the loser of that game, whether selected intentionally or not.

6.1. Tiebreakers

Should the time limit expire before a player makes his or her opponent’s final Pokémon faint, the winner of the game is determined based on the criteria below.

  1. Remaining Pokémon
    • If one player has more remaining Pokémon than the other, that player wins the game.
    • If both players have the same number of Pokémon remaining, the result of the game is determined by average percentage of HP remaining, as described below.
  2. Average Percentage of HP Remaining
    • If one player’s team has a higher average percentage of HP remaining, that player wins the game.
    • If both players’ teams have the same average HP remaining, the result of the game is determined by amount of HP remaining, as described below.
  3. Amount of Total HP Remaining
    • If one player’s team has a higher total HP remaining, that player wins the game.
    • If both players’ teams have the same total HP remaining, the result of the game is a tie.

6.2. Sudden Death

If a game ends in a tie during the single-elimination portion of an event, a single Sudden Death game is played to determine the winner of the match. Players are required to gain an advantage in number of remaining Pokémon over their opponent. Tournament staff will evaluate the game at the end of each turn to determine if an advantage has been gained. After each turn has been completed, the tournament staff will determine the number of Pokémon that each player has remaining.

  • If both players have the same number of Pokémon remaining at the end of the turn, the game continues for another turn.
  • If a player has more remaining Pokémon than his or her opponent at the end of any turn, that player wins the game.

6.3. Determining the Outcome of a Best-of-Three Match

Use the following criteria, in order, to determine the outcome of a match that is unresolved after any given game has ended. After one of the criteria has been met, none of the others are applied.

GAME 1:

  • The players proceed to game 2.

GAME 2:

  • If the winner of game 2 also won game 1, that player wins the match. If the winner of game 2 did not win game 1, players proceed to game 3.

GAME 3:

  • The winner of game 3 wins the match.

Pokémon Video Game Tournament Formats
Pokémon Organized Play supports several tournament formats for sanctioned play of the Pokémon video games. This document covers each of the approved formats and their variations. Tournaments that do not use one of the formats described here may not be sanctioned.

 

7. Standard Format Style

All sanctioned Pokémon video game tournaments require players to assemble a team of Pokémon, with items, prior to the start of the event. The standard format style for all Play! Pokémon tournaments is Double Battle.

7.1. Double Battle

In Double Battles, each player selects four Pokémon from his or her party of six to battle with. At the start of the battle, players send out the first two Pokémon in their party, making a total of four Pokémon on the battlefield. Game play continues until a player makes all four of his or her opponent’s Pokémon faint.

8. Standard Team Construction Rules

When building a team for a Play! Pokémon tournament, all players must adhere to these standard construction rules.

  • A player’s team cannot contain two Pokémon with the same Pokédex number.
  • Each Pokémon on a player’s team can hold an item, though no two Pokémon may hold the same item.
  • A player’s team cannot contain two Pokémon with the same nickname.
  • A player’s team cannot contain a Pokémon nicknamed with the name of another Pokémon (for example, an Unfezant named “Pidove”).
  • Pokémon may only use moves that have been learned through one of the following methods:
    • By leveling up
    • By TM or HM
    • As an Egg Move, through breeding
    • From a character in the game
    • A move already known by a Pokémon received at an official Pokémon event or promotion

9. Sanctioned Format

Pokémon Organized Play supports one format for sanctioned play: Standard. Sanctioned events are listed on the POP website, and the results are reported to POP after the event concludes.

 9.1. Standard Format

The Standard format is the standard tournament format for Play! Pokémon video game events. This format will be used at all premier events unless specified otherwise. The Standard format for the 2014 season will use the following restrictions:

  • Only Pokémon X and Pokémon Y Game Cards or downloadable versions are permitted for use.
  • Players may use Pokémon from the Central Kalos Pokédex from #001 to #150, Coastal Kalos Pokédex from #001 to #153, or Mountain Kalos Pokédex from #001 to #147.
  • Pokémon must be placed in the Battle Box.
  • Pokémon are allowed to Mega Evolve.
  • Pokémon above Level 50 are permitted, but they are auto-leveled down to 50 for the duration of battle.
  • Players may use Pokémon with Hidden Abilities.
  • Players may use items that have been officially released via Pokémon X, Pokémon Y, the Pokémon Global Link, or an official event or promotion.

9.2. Kalos Native

Pokémon used in the Standard Format must be native to the Kalos region in Pokémon X or Pokémon Y. A native Pokémon is a Pokémon that is hatched or caught in Pokémon X or Pokémon Y. Pokémon that have been transferred to Pokémon X or Pokémon Y via Pokémon Bank or Poké Transporter are not native.

 10. Unsanctioned Fun Formats

The formats listed below are intended as a fun, alternate way to play the Pokémon video game and are not recognized as sanctioned formats. These formats are great for Leagues, casual gatherings, or side events. The official rules for these formats are included here to help provide consistency for cases when your Tournament Organizer or League Leader decides to run an unsanctioned event using one of these formats.

 10.1. Single Battle

The Single Battle format is the basic battle format, where two Pokémon battle one-on-one.

 10.2. Triple Battle

The Triple Battle format allows each player to send out three Pokémon at a time, with one Pokémon in the center and the two remaining Pokémon to its left and right. Pokémon are limited as to which opposing Pokémon can be affected by moves based on where they are positioned on the battlefield.

 10.3. Rotation Battle

In this format, each player sends out three Pokémon at a time, with one Pokémon to the front and two Pokémon to the rear. Only the Pokémon in the front can attack. Before they attack, players have the option of rotating the team, allowing one of the Pokémon in the rear to move to the front and the Pokémon in the front to move to the rear.

***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Skullgirls

Fighting
1v1

General Game Play Rules:

General Rules

  • PlatForm: PS3
  • Default Settings
  • 3 Rounds
  • Games:_3/5 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination, Single Elimination or Round Robin can and will be used
  • Loser of any 2 out of 3 games can change character and/or stage during the match
  • Button Mapping / Binding allowed

Specific Game Rules

  • DLC characters allowed if available
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

 

King of Fighters XIII

Fighting
1v1

General Game Play Rules:

  • PlatForm: PS3
  • Default Settings
  • 3 Rounds
  • Games: 3/5 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination
  • Loser of any 2 out of 3 games can change character and/or stage during the match
  • Button Mapping / Binding allowed
  • Specific Game Rules

    • 2 character locked Teams
    • Order Change allowed anytime for winner/loser
    • DLC characters allowed if available
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Soul Calibur 5

Fighting
1v1

General Game Play Rules:

  • PlatForm: PS3
  • Default Settings
  • 3 Rounds
  • Games: 3/5 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination
  • Loser of any 2 out of 3 games can change character and/or stage during the match
  • Button Mapping / Binding allowed
  • Specific Game Rules

    • All characters that can mimic other characters are banned
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Ultimate Marvel vs Capcom 3

General Game Play Rules:

  • PlatForm: PS3
  • Default Settings
  • 3 Rounds
  • Games: 3/5 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination
  • Loser of any 2 out of 3 games can change character and/or stage during the match
  • Button Mapping / Binding allowed
  • Specific Game Rules

    • No order switching on teams. If you win your match you must keep the same order
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

 

Super Smash Bros. Brawl (Free for All)

General Game Play Rules:

    • 3 Stocks
    • 8 Minute Time Limit
  • Items set to “”Off”” and “”None””
  • Pause set to “”Off””
  • Meta Knight is banned in both Singles and Doubles (optional until January 9th, 2012, after which is mandatory)
  • All infinities and chain grabs are legal.
  • There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinities, chain grabs, or uninterpretable moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:”
      • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
  • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.

“In the event of running a Meta Knight Legal event, the following must be used:”

    • Meta Knight’s Infinite Cape Glitch and Extended Cape Glitch are banned.
    • There is a Ledge Grab Limit of 35 for Meta Knight.
  • For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight.

Modified Rules for Doubles

    • Team Attack set to “On”
    • Life stealing is allowed.
  • In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  • In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  • If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Rules for FFA

  • 2 minutes
  • All items set to ON and Med
  • All stages with the exception of custom stages ON
  • Players start game on a random stage
  • Either first place or the top two advances. At TO
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Virtua Fighter 5: Final Showdown

General Game Play Rules:

  • PlatForm: PS3
  • Default Settings
  • 3 Rounds
  • Games: 3/5 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination
  • Loser of any 2 out of 3 games can change character and/or stage during the match
  • Button Mapping / Binding allowed
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Super Street Fighter 4: Arcade Edition

General Game Play Rules:

  • PlatForm: PS3
  • Default Settings
  • 3 Rounds
  • Games: 3/5 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination
  • Loser of any 2 out of 3 games can change character and/or stage during the match
  • Button Mapping / Binding allowed
  • Specific Game Rules

    • DLC characters allowed if available
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Street Fighter X Tekken

General Game Play Rules:

  • PlatForm: PS3
  • Default Settings
  • 3 Rounds
  • Games: 3/5 for all matches
  • Pausing forfeits the ROUND
  • Soft-Reset forfeits the MATCH
  • Double Elimination
  • Loser of any 2 out of 3 games can change character and/or stage during the match
  • Button Mapping / Binding allowed
  • Specific Game Rules

    • DLC characters allowed if available
    • All Gems options available to use
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

First Person Shooter (FPS)

Call of Duty: Ghost (4 v 4)

First Person Shooter (FPS)
4 v 4

General Game Play Rules:

Game Type

  • Search and Destroy
  • Cranked
  • Domination

Map

  • Octane

Game Options (Search and Destroy)

  • Round Length: 2.5 minutes
  • Bomb Timer: 45 seconds
  • Plant time: 5 seconds
  • Defuse time: 7.5 seconds
  • Multi bomb: disabled
  • Score Limit: 4 points
  • Round Switch: Every Round

Player Options

  • Number of Lives: 1 life
  • Max Health: Normal
  • Health Regeneration: Normal
  • Create Default Loadouts: None

Team Options

  • Spectating: Team Only
  • Killcam: Disabled
  • Radar Always On: No
  • Respawn Delay: None
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled

Gameplay Options

  • Perks: Enabled
  • Hardcore Mode: Disabled
  • Headshots Only: Disabled
  • Kill Streaks: Disabled
  • Field Orders: Disabled
  • Loadout Restrictions: Enabled

Custom Loadout Restrictions

Banned Items

Primary

  • Riot Shield
  • Chain SAW
  • MSBS

Secondary

  • All Launchers
  • .44 Magnum

Attachments

  • Chrome Lined
  • Thermal Hybrid Scope
  • VMR Sight
  • Tracker Sight
  • Grenade Launcher
  • Akimbo
  • Shotgun
  • Tactical Knife
  • Rapid Fire
  • Burst Fire

Lethal

  • Semtex
  • Throwing Knife
  • I.E.D
  • C4
  • Canister Bomb

Tactical

  • 9-Bang
  • Motion Sensor
  • Trophy System
  • Thermobaric

Strike Packages

  • ALL ASSAULT
  • ALL SUPPORT

Specialist Bans

  • Stalker
  • Recon
  • Amplify
  • Danger Close
  • Gambler
  • Ping
  • Deadeye
  • Overkill
  • Hardline
  • Takedown
  • Blind Eye
  • Incog
  • Off the Grid
  • SitRep
  • Wiretap

Perk Bans, please see SPECIALIST Bans

Game Options (Cranked)

Map

  • Warhawk

Time Limit: 10 minutes

Score Limit: 40 Points

Player Options

Number of Lives: Unlimited

Max Health: Normal

Health Regeneration: Normal

Create Default Loadouts: None

Team Options

Specatating: Team Only

Kill Cam: Disabled

Radar Always On: No

Respawn Delay: None

Wave Spawn Delay: None

Force Respawn: Enabled

Friendly Fire: Enabled

Gameplay Options

  • Perks: Enabled
  • Hardcore mode: Disabled
  • Head shots only: Disabled
  • Kill Streaks: Disabled
  • Field Orders: Disabled
  • Loadout Restrictions: Enabled

Custom Loadout Restrictions

Banned Items

Primary

  • Riot Shield
  • Chain SAW
  • MSBS

Secondary

  • All Launchers
  • .44 Magnum

Attachments

  • Chrome Lined
  • Thermal Hybrid Scope
  • VMR Sight
  • Tracker Sight
  • Grenade Launcher
  • Akimbo
  • Shotgun
  • Tactical Knife
  • Rapid Fire
  • Burst Fire

Lethal

  • Semtex
  • Throwing Knife
  • I.E.D
  • C4
  • Canister Bomb

Tactical

  • 9-Bang
  • Motion Sensor
  • Trophy System
  • Thermobaric

Strike Packages

  • ALL ASSAULT
  • ALL SUPPORT

Specialist Bans

  • Stalker
  • Recon
  • Amplify
  • Danger Close
  • Gambler
  • Ping
  • Deadeye
  • Overkill
  • Hardline
  • Takedown
  • Blind Eye
  • Incog
  • Off the Grid
  • SitRep
  • Wiretap

Perk Bans, please see SPECIALIST Bans

Domination

Map

  • Freight

Game Options

Time Limit: 10 minutes

Score Limit: 100 points

Player Options

Number of Lives: Unlimited

Max Health: Normal

Health Regeneration: Normal

Create Default Loadouts: None

Team Options

Specatating: Team Only

Kill Cam: Disabled

Radar Always On: No

Respawn Delay: None

Wave Spawn Delay: None

Force Respawn: Enabled

Friendly Fire: Enabled

Gameplay Options

  • Perks: Enabled
  • Hardcore mode: Disabled
  • Head shots only: Disabled
  • Kill Streaks: Disabled
  • Field Orders: Disabled
  • Loadout Restrictions: Enabled

Custom Loadout Restrictions

Banned Items

Primary

  • Riot Shield
  • Chain SAW
  • MSBS

Secondary

  • All Launchers
  • .44 Magnum

Attachments

    • Chrome Lined
    • Thermal Hybrid Scope
    • VMR Sight
    • Tracker Sight
    • Grenade Launcher
    • Akimbo
    • Shotgun
    • Tactical Knife
    • Rapid Fire
    • Burst Fire

Lethal

  • Semtex
  • Throwing Knife
  • I.E.D
  • C4
  • Canister Bomb

Tactical

  • 9-Bang
  • Motion Sensor
  • Trophy System
  • Thermobaric

Strike Packages

  • ALL ASSAULT
  • ALL SUPPORT

Specialist Bans

  • Stalker
  • Recon
  • Amplify
  • Danger Close
  • Gambler
  • Ping
  • Deadeye
  • Overkill
  • Hardline
  • Takedown
  • Blind Eye
  • Incog
  • Off the Grid
  • SitRep
  • Wiretap

Perk Bans, please see SPECIALIST Bans

Created by/Edited by: Bailey Johnston, Katrina Schroeder, Diane T. Abeyta

***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Call of Duty: Ghost (Free for All)

First Person Shooter (FPS)
Free for All

General Game Play Rules:

General Rules

  • These  tournament rules are formatted for a 4 man, 6 man and  8 man free for all tournament
  • There is no penalty for camping.
  • Customer controllers are allowed per the discretion of the director.
  • If any players on a host system is caught changing any rules on the system they are automatically disqualified from the tournament

Maps

  • Warhawk
  • Strike Zone
  • Octane
  • Freight

Game Options

  • Time Limit: 10 minutes
  • Score Limit: 30 points

***WHICH EVER OCCURS FIRST***

Player Options

  • Number of lives: Unlimited
  • Max Health: Normal
  • Health Regeneration: Normal
  • Create Default Loadouts: None

Team Options

  • Spectating: Players Only
  • Kill Cam: Disabled
  • Radar Always On: No
  • Respawn Delay: None
  • Wave Spawn Delay: None
  • Force Respawn: Enabled

Game Play Options

  • Perks: Enabled
  • Hardcore Mode: Disabled
  • Headshots Only: Disabled
  • Killstreaks: Disabled
  • Field Orders: Disabled
  • Loadout Restrictions: Enabled
  • Custom Loadout Restrictions: Customs

Bans/Restrictions

  • Riot Shield
  • All Launchers

Attachments

  • Thermal Hybrid Scope
  • VMR Sight
  • Tracker Sight
  • Muzzle Brake
  • Flash Suppressor
  • Grenade Launcher
  • Shotgun
  • Armor-Piercing
  • Automatic Fire
  • Burst Fire
  • Radar
  • Scrambler
  • Titanium Frame

Lethals

  • I.E.D
  • C4

Tactical

  • Motion Sensor

Strike Package

  • All Strike Packages

Perks

  • Amplify
  • Danger Close
  • Gambler
  • Ping
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Call of Duty: Ghost (2 v 2)

First Person Shooter (FPS)
2 v 2

General Game Play Rules:

Game Type

  • Search and Rescue

Maps

  • Freight
  • Strike Zone
  • Warhawk

Game Options

  • Round Length: 1.5 minutes
  • Bomb Timer: 45 seconds
  • Plant time: 5 seconds
  • Defuse time: 7.5 seconds
  • Multi bomb: disabled
  • Score Limit: 4 points
  • Round Switch: Every Round

Player Options

  • Number of Lives: 1 life
  • Max Health: Normal
  • Health Regeneration: Normal
  • Create Default Loadouts: None

Team Options

  • Spectating: Team Only
  • Killcam: Disabled
  • Radar Always On: No
  • Respawn Delay: None
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled

Gameplay Options

  • Perks: Enabled
  • Hardcore mode: Disabled
  • Head shots only: Disabled
  • Kill Streaks: Disabled
  • Field Orders: Disabled
  • Loadout Restrictions: Enabled

Custom Loadout Restrictions

Banned Items

Primary

  • Riot Shield
  • Chain SAW
  • MSBS

Secondary

  • All Launchers
  • .44 Magnum

Attachments

  • Chrome Lined
  • Thermal Hybrid Scope
  • VMR Sight
  • Tracker Sight
  • Grenade Launcher
  • Akimbo
  • Shotgun
  • Tactical Knife
  • Rapid Fire
  • Burst Fire

Lethal

  • Semtex
  • Throwing Knife
  • I.E.D
  • C4
  • Canister Bomb

Tactical

  • 9-Bang
  • Motion Sensor
  • Trophy System
  • Thermobaric

Strike Packages

  • ALL ASSAULT
  • ALL SUPPORT

Specialist Bans

  • Stalker
  • Recon
  • Amplify
  • Danger Close
  • Gambler
  • Ping
  • Deadeye
  • Overkill
  • Hardline
  • Takedown
  • Blind Eye
  • Incog
  • Off the Grid
  • SitRep
  • Wiretap

Perk Bans, please see SPECIALIST Bans

Created by/Edited by: Bailey Johnston, Katrina Schroeder, Diane T. Abeyta

***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

HALO 4 (Free for All)

First Person Shooter (FPS)
Free for All

General Game Play Rules:

Maps

  • Abandon
  • Haven

Game Settings

  • Score to win: Unlimited
  • Time Limit: 10 minutes
  • Lives Per Round: Unlimited
  • Number of Rounds: 1
  • Teams: Disabled

FFA Tournament Options

  • Kill Points: 1
  • Betrayal Points: -1
  • Suicide Bonus: -1
  • Everything else is set to No Points

General Settings

  • Friendly Fire: Enabled
  • Betrayal Booting: Disabled
  • Team Changing: Not Allowed
  • Map Loadouts: Disabled
  • Vehicle Set: Mongooses

Game Loadouts

  • Loadout Alpha: Pro DMR; Primary Weapon: DMR; Secondary Weapon: None; Grenades: 2x Frags; Armor Ability: None; Tactical Package: Resupply; Support Upgrade: Dexterity;
  • Loadout Beta: Pro BR; Primary Weapon: Battle Rifle; Secondary Weapon: None; Grenades: 2x Frags; Armor Ability: None; Tactical Package: Resupply; Support Upgrade: Dexterity;

Respawn Settings

  • Respawn time: 5 seconds
  • Suicide Penalty: None
  • Betrayal Penalty: None
  • Synchronize with Team: Disabled
  • Death Cam: Disabled

Ordnance

  • Initial Ordnance: Disabled
  • Random Ordnance: Disabled
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

 

HALO 4 (2 v 2)

First Person Shooter (FPS)
2 v 2

General Game Play Rules:

Maps

  • Simplex
  • Abandon
  • Haven
  • Dispatch

Game Types

  • Capture the Flag
  • Extraction
  • Slayer

Game Options

  • Score to Win: 25
  • Time Limit: 15 Minutes
  • Lives per Round: Unlimited
  • Number of Rounds: 1
  • Teams: Enabled
  • Kill Points: 1
  • All other settings are set to: NO POINTS

General Settings

  • Friendly fire: Enabled
  • Betrayal Booting: Disabled
  • Team Changing: Not Allowed
  • Map Loadouts: Disabled
  • Loadout Usage: Game Loadouts
  • Loadout Alpha: Pro BR; Primary Weapon: Battle Rifle; Secondary Weapon: None; Grenades: 2x Frags; Armor Ability: None; Tactical Package: Resupply; Support Upgrade: Ammo;
  • Vehicle Set: Mongooses
  • Indestructible Vehicles: Disabled

Respawn Settings

  • Respawn Time: 5 seconds
  • Suicide Penalty: 3 seconds
  • Betrayal Penalty: 3 seconds
  • Synchronize with Team: Disabled
  • Death Cam: Disabled
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

HALO 4 (4 v 4)

First Person Shooter (FPS)
2 v 2

General Game Play Rules:

Maps

  • Abandon
  • Adrift
  • Haven
  • Dispatch
  • Station 9
  • Simplex

Game types

  • Capture the Flag
  • Extraction
  • Slayer

Capture the Flag

  • Score to win: 3 (5 for finals)
  • Time Limit: 15 minutes
  • Lives per Round: Unlimited
  • Number of Rounds: 1
  • Teams: Enabled
  • Flag Return time: 3 seconds
  • Flag Reset Time: 15 seconds
  • Flag at Home Requirement: Yes
  • Overtime Length: 2 minutes
  • Friendly fire: Enabled
  • Betrayal Booting: Disabled
  • Team Changing: Not Allowed
  • Map Loadouts: Disabled
  • Loadout Usage: Alpha
  • Respawn time: 10 seconds
  • Suicide Penalty: None
  • Betrayal Penalty: None
  • Sync with Team: Disabled
  • Death Cam: Disabled

Extraction

  • Score to win: 5
  • Time Limit: 15 minutes
  • Lives per Round: unlimited
  • Number of Rounds: 1
  • Active Sites: 1 site
  • Site Location: Sequential
  • Site Movement: on extraction
  • Arming time: 3 Seconds
  • Extraction time: 45 seconds
  • Conversion time: 5 seconds
  • Timer Pause: Enabled
  • Friendly fire: Enabled
  • Game Loadouts: Alpha
  • Vehicle Set: Map Default
  • Respawn time: 10 seconds

Slayer

  • Score to win: 50
  • Time Limit: 15 minutes
  • Lives per round: unlimited
  • Number of Rounds: 1
  • Teams: Enabled
  • Kill points: 1
  • Suicide bonus: -1
  • Game loadout: Alpha
  • Respawn time: 5 seconds
  • Suicide Penalty: 5 seconds
  • Betrayal Penalty: 5 seconds
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

 

 

 

 

 

RTS Arena

League of Legends

RTS Arena
5 v 5

General Game Play Rules:

League of Legends (LOL) Rule Summary:

Download all details on LOL rules here

  • Game format is “tournament draft” for all matches.
  • Players may use any hero they have in their account.
  • Side selection is determined by the winner of a coin flip by a referee.
  • Tournament is double elimination with single elimination rounds.
  • Finals are a best of 3. If winner’s bracket team loses, a final tie-breaker game is played to determine the grand champion.
  • Each round begins with a coin flip to determine who selects their starting side. In the finals series, following the initial coin flip, each consecutive game starting side is selected by the losing team.
  • All players must be present to play.
  • We allow up to 2 substitute players per team. Subs may be announced any time prior to the first game of the tournament. Subs can be inserted in any round. Subs cannot take over for a player who is already in the middle of a game.
  • We are typically lenient on time restrictions, but considering the condensed format of the Cutthroat Con State Championship, we can adopt whatever restrictions you prefer. Being more than 5 minutes late for a match results in a disqualification unless the top person on the wait list joins the team.
  • Depending on the severity, poor sportsmanship by any team member will be punished at the sole discretion of the referees with a warning, a loss or disqualification of the entire team from the tournament.
  • There are no age or location restrictions for players.
  • Detailed LCS rules are attached regarding handling of game errors, pauses, and other complex situations. Sections 8-11 are relevant for these topics. Other sections can be disregarded as they only pertain to the league format and player eligibility.
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Sports

Madden NFL 25

Sports

General Game Play Rules:

General Rules

  • 3 minute quarters, 5 min in the championship
  • ALL-MADDEN SKILL with all other settings set to DEFAULT. Individual settings can be changed on game by game basis if both players are in agreement.
  • Pausing the game requires burning a timeout.  If you pause for more than 5 minutes, you must burn another timeout.
  • Rosters and software patches will be last updated 7 days before the tournament
  • No custom playbooks
  • Real NFL teams only
  • Home field advantage:
    • Before championship – to lower rank team, or by coin flip if same team
    • Championship – to undefeated player, or by coin flip if both players have 1 loss
  • On-side kicks only allowed if losing in 4th quarter, defense cannot touch the controller during non on-side kicks, no fake kicks
  • Skunk/mercy rule before the Final 4 only: 21 pt lead in the 2nd half + possession = automatic win

Glitches / Banned Plays

  • Abusing game glitches, annoy tactics, and sideline coaching will have severe penalties. ZERO TOLERANCE POLICY will be in effect toward unfair manipulation of the game. If you suspect cheating please notify the staff immediately. We will deduct points, force punts, or forfeit games resulting from rule violations and disqualify/eject uncooperative players and spectators.
  • Banned plays are QB DRAW FROM GB BOOK and ALL QB WRAP. Other specific confirmed glitch plays may be added to the ban list at any time including mid-game if blatantly abused. Make sure you have a wide variety of plays in your game plan because you might have to win without your favorite play.
***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

FIFA 14

Sports

General Game Play Rules:

General Rules:

  • Team Level: Any
  • Half Length: 2 Mins
  • Controls : Any
  • Game Speed: Normal

Custom Formations: The customization of a team’s formation will not be allowed, this means that you are not allowed to play a ladder match with a customized or edited team formation or edit the players positioning. You can check if your opponent is using a custom formation by not skipping the match intro or by pausing the game at any time by going to Team Management.

Backward Pass: Players must kick-off with a Backward Pass at the beginning of each half and after each goal is scored. Goals scored from half field and sprinting towards opponent’s goal after a kick-off will not count

Long Shot Goal after a Kick-Off: You are not allowed to take a shot trying to score a goal after a kick-off. Goals scored from this area will not count

You can play with international or club teams example: Arsenal vs France, France vs France, Arsenal vs Arsenal.

Make sure that you select a different jersey color so that there is no confusion while you play.

The use of special teams are prohibited (you cannot play with All Star or World XI teams).

***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

 

Sports Champions

General Game Play Rules:

Sports Champions Sports Champions will let you and your friends physically engage in an array of competitive sporting activities as you go head to head in six events. Use your motion controller as a racket in table tennis as you conduct high speed exchanges against your challenger; or ignite the arena as your motion controller becomes a sword and swing your arm forward to battle your opponent.

***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Sonic & All Stars Racing Transformed

General Game Play Rules:

Sonic and the All-Stars cast battle for supremacy across land, water and air in transforming vehicles that change from cars to boats to planes mid-race

***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Sports Champion 2

General Game Play Rules:

Sports Champions 2, sequel to the PlayStation Move launch title, is getting back in the ring with an array of new sports. Using single or double motion controllers, you will compete against friends in all-new events including Boxing, Golf, Bowling, Skiing and Tennis, and hit the bullseye with an updated Archery mode.

***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Music

Dance Central 3

General Game Play Rules:

TBA

***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Card Games

Magic: The Gathering (IQ)

Card Games
1v1

General Game Play Rules:

StarCity IQ event

  • Format: Standard Constructed
  • Tournament Structure: Swiss with cut to Top 8
  • Entry: Included as part of Convention entry
  • Rules: Click here

Magic: The Gathering (Elite IQ)

General Game Play Rules:

StarCity EliteIQ event

  • Format: Standard Constructed
  • Tournament Structure: Swiss with cut to Top 8
  • Entry: Included as part of Convention entry
  • Rules: Click here

Magic: The Gathering (Minimasters)

General Game Play Rules:

  • Double elimination or 4 rounds of Swiss

Magic: The Gathering (Grand Prix Trial)

General Game Play Rules:

  • Format: Standard Constructed
  • Tournament Structure: Swiss with cut to Top 8
  • Entry: Included as part of Convention entry
  • Rules: Click here

Card and Table Top Gaming Side Events

General Game Play Rules:

C3 provides a variety of side events for all Magic – The Gathering and Table top gamers alike. Here is a list of side events available to everyone:

  • 8 – Man Magic – The Gathering Drafts – $10 Entry fee
  • Free draft rebound event to all attendees that participated in the IQ, SuperIQ or Elite IQ presented at the event

 

Magic: The Gathering (SuperIQ)

General Game Play Rules:

C3 works with StarCity Games and local card gaming stores to provide the ultimate card gaming experience for all attendees to enjoy!!

StarCity SuperIQ event

  • Format: Standard Constructed
  • Tournament Structure: Swiss with cut to Top 8
  • Entry: Included as part of Convention entry
  • Rules: Click here

Yu-Gi-Oh

Card Games

General Game Play Rules:

SuperCon 2K Series works with local card gaming stores to provide the ultimate card gaming experience for all attendees to enjoy!!

***NOTICE: TOURNAMENT DIRECTORS HAVE THE OPTION TO USE ANY ONE OF THE FOLLOWING FORMATS: SINGLE ELIMINATION, DOUBLE ELIMINATION, AND ROUND ROBIN.***

Proud Sponsors / Partners:





Testimonials for C3

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